My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Mega Minion Ram Rider
Zap
Ram Rider
Barbarian Barrel
Royal Ghost Electro Wizard Magic Archer
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Mega Minion P.E.K.K.A Royal Ghost Electro Wizard Magic Archer Ram Rider
Fireball
Mega Minion Electro Wizard Magic Archer Ram Rider
Poison
Mega Minion Electro Wizard Magic Archer
Lightning
Mega Minion Electro Wizard Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Royal Ghost Poison Electro Wizard Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Royal Ghost Poison

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Ram Rider Poison Royal Ghost Magic Archer
Mega Minion
Zap Poison
Poison
P.E.K.K.A Zap Mega Minion Royal Ghost Ram Rider
P.E.K.K.A
Zap Poison Electro Wizard Magic Archer Ram Rider
Royal Ghost
Zap Poison Electro Wizard Magic Archer Ram Rider
Electro Wizard
Zap P.E.K.K.A Royal Ghost Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Zap Royal Ghost Electro Wizard
Ram Rider
Zap Magic Archer Poison P.E.K.K.A Royal Ghost Electro Wizard

Defense Synergies 2 12

Zap
Mega Minion Electro Wizard Poison P.E.K.K.A Royal Ghost Magic Archer Ram Rider
Mega Minion
Zap Electro Wizard
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Mega Minion Poison P.E.K.K.A Royal Ghost Magic Archer Ram Rider
Magic Archer
Zap Electro Wizard Ram Rider
Ram Rider
Zap Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Zap Mega Minion Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard Ram Rider
Poison P.E.K.K.A
Zap Mega Minion Royal Ghost Electro Wizard Magic Archer
Mega Minion Electro Wizard Ram Rider Zap Poison Magic Archer
Zap Poison P.E.K.K.A Electro Wizard Magic Archer Ram Rider
P.E.K.K.A
Royal Ghost Electro Wizard
Poison Electro Wizard Zap Mega Minion Royal Ghost Magic Archer Ram Rider
Mega Minion Zap Poison Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Zap Electro Wizard Ram Rider
Zap Mega Minion Poison P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard Ram Rider
Zap P.E.K.K.A Electro Wizard Ram Rider
Poison P.E.K.K.A Electro Wizard
Zap Mega Minion Royal Ghost Electro Wizard Magic Archer Ram Rider
Zap Poison Mega Minion Royal Ghost Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Royal Ghost Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Mega Minion Royal Ghost Magic Archer
P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Zap Electro Wizard Ram Rider
P.E.K.K.A Ram Rider
Poison Zap Electro Wizard Magic Archer Ram Rider
P.E.K.K.A Mega Minion Electro Wizard Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Mega Minion Poison Magic Archer
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Ram Rider
Magic Archer
Electro Wizard Zap Mega Minion Poison P.E.K.K.A Magic Archer
Poison Zap Mega Minion P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost
Poison Zap Royal Ghost Electro Wizard Magic Archer Ram Rider
Poison Magic Archer
Poison
Poison Zap Magic Archer
Poison Zap Mega Minion Magic Archer Ram Rider
Poison Magic Archer
Poison Zap Magic Archer Ram Rider
Poison Zap Ram Rider
Poison Electro Wizard
Poison Zap Electro Wizard Magic Archer Ram Rider
Poison Zap Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Zap Mega Minion Poison Electro Wizard Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Mega Minion
Poison Zap Royal Ghost Electro Wizard Magic Archer Ram Rider
Zap Poison Magic Archer Ram Rider
Poison Zap Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Electro Wizard Mega Minion Poison
Mega Minion
Poison Zap Magic Archer
Zap Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Electro Wizard Magic Archer
Poison Zap Mega Minion Electro Wizard Magic Archer Ram Rider
Poison Mega Minion Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
Mega Minion P.E.K.K.A
Zap Poison Electro Wizard Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Zap Royal Ghost Electro Wizard Magic Archer

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