My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers Dark Prince Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Dark Prince Giant Skeleton
Giant Snowball
Goblin Gang Wall Breakers
Zap
Goblin Gang Wall Breakers Dark Prince
Barbarian Barrel
Knight Goblin Gang Wall Breakers Dark Prince Giant Skeleton Magic Archer
The Log
Goblin Gang Wall Breakers Dark Prince Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Knight Goblin Gang Wall Breakers Dark Prince Giant Skeleton Magic Archer
Fireball
Goblin Gang Wall Breakers Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Wall Breakers Knight Goblin Gang Tornado Dark Prince Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Wall Breakers Knight Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Wall Breakers Tornado Dark Prince Giant Skeleton Magic Archer
Knight
Goblin Gang Wall Breakers Giant Snowball Magic Archer
Goblin Gang
Knight Dark Prince Giant Skeleton
Wall Breakers
Knight Giant Snowball
Tornado
Magic Archer Giant Snowball Dark Prince Giant Skeleton
Dark Prince
Giant Snowball Goblin Gang Tornado Magic Archer
Giant Skeleton
Giant Snowball Goblin Gang Tornado Magic Archer
Magic Archer
Tornado Giant Snowball Knight Dark Prince Giant Skeleton

Defense Synergies 4 12

Giant Snowball
Goblin Gang Knight Dark Prince Giant Skeleton Magic Archer
Knight
Goblin Gang Magic Archer Giant Snowball Tornado
Goblin Gang
Giant Snowball Knight Dark Prince Giant Skeleton Magic Archer
Wall Breakers
Tornado
Magic Archer Knight Dark Prince Giant Skeleton
Dark Prince
Giant Snowball Goblin Gang Tornado Magic Archer
Giant Skeleton
Giant Snowball Goblin Gang Tornado Magic Archer
Magic Archer
Knight Tornado Giant Snowball Goblin Gang Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Magic Archer
Knight Goblin Gang Dark Prince
Goblin Gang Tornado Giant Snowball Knight Dark Prince Giant Skeleton
Knight Goblin Gang Dark Prince
Tornado Dark Prince Giant Skeleton
Goblin Gang Tornado Giant Snowball Dark Prince Magic Archer
Giant Snowball Tornado Goblin Gang Magic Archer
Giant Skeleton Magic Archer
Goblin Gang Tornado
Knight Goblin Gang Tornado Giant Snowball Dark Prince Giant Skeleton
Goblin Gang Giant Snowball Knight Tornado Dark Prince Giant Skeleton Magic Archer
Giant Snowball Goblin Gang Tornado Magic Archer
Giant Snowball Knight Goblin Gang Dark Prince Giant Skeleton
Giant Snowball Goblin Gang Tornado Dark Prince Magic Archer
Knight Goblin Gang
Tornado Giant Snowball Goblin Gang
Knight Goblin Gang Tornado Dark Prince
Giant Snowball Knight Goblin Gang Tornado Dark Prince Magic Archer
Giant Snowball Tornado Knight Dark Prince Giant Skeleton Magic Archer
Tornado
Goblin Gang Dark Prince Giant Snowball Knight Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Snowball Dark Prince Giant Skeleton
Giant Snowball Knight Goblin Gang Magic Archer
Goblin Gang Giant Skeleton Knight Dark Prince
Goblin Gang Dark Prince Giant Skeleton Knight Tornado
Giant Skeleton Knight Goblin Gang Dark Prince
Giant Snowball Goblin Gang Tornado Magic Archer
Goblin Gang Dark Prince Knight Giant Skeleton
Giant Skeleton Knight Dark Prince
Giant Skeleton Giant Snowball Knight Tornado Dark Prince Magic Archer
Goblin Gang
Knight Dark Prince Giant Skeleton
Giant Snowball Tornado Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Knight Goblin Gang
Magic Archer
Goblin Gang Knight Tornado Dark Prince Giant Skeleton Magic Archer
Giant Snowball Dark Prince Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Giant Skeleton
Giant Snowball Tornado Magic Archer
Giant Skeleton Magic Archer
Knight Dark Prince Giant Skeleton
Giant Snowball Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado
Giant Snowball Goblin Gang Tornado
Knight Tornado Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Knight Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Tornado
Giant Snowball Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Giant Skeleton Magic Archer
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Tornado Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Skeleton
Giant Snowball Magic Archer
Goblin Gang Dark Prince Magic Archer
Giant Snowball Tornado Magic Archer
Knight Goblin Gang Dark Prince Magic Archer
Giant Snowball Magic Archer
Giant Snowball Tornado Giant Skeleton
Dark Prince
Giant Snowball Goblin Gang Tornado Giant Skeleton Magic Archer
Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Dark Prince Giant Skeleton Magic Archer

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