My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Executioner Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Executioner Giant Skeleton Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Giant Skeleton Ram Rider
Giant Snowball
Goblin Barrel Guards Ram Rider
Zap
Goblin Barrel Guards Ram Rider
Barbarian Barrel
Goblin Barrel Guards Executioner Giant Skeleton Magic Archer
The Log
Goblin Barrel Guards Giant Skeleton Ram Rider
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Executioner Giant Skeleton Magic Archer Ram Rider
Fireball
Goblin Barrel Executioner Magic Archer Ram Rider
Poison
Guards Executioner Magic Archer
Lightning
Ice Golem Executioner Magic Archer Ram Rider
Rocket
Executioner Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Barrel Guards Fireball Magic Archer Executioner Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Goblin Barrel Guards Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Goblin Barrel Executioner Magic Archer Ram Rider
Fireball
Magic Archer Ram Rider
Goblin Barrel
Ice Golem Guards Giant Skeleton Ram Rider
Guards
Goblin Barrel Ram Rider
Executioner
Ice Golem
Giant Skeleton
Goblin Barrel Magic Archer
Magic Archer
Ram Rider Ice Golem Fireball Giant Skeleton
Ram Rider
Magic Archer Ice Golem Fireball Goblin Barrel Guards

Defense Synergies 0 12

Ice Golem
Fireball Guards Executioner Giant Skeleton Magic Archer
Fireball
Ice Golem Ram Rider
Goblin Barrel
Guards
Ice Golem Executioner Giant Skeleton Magic Archer
Executioner
Ice Golem Guards Giant Skeleton
Giant Skeleton
Ice Golem Guards Executioner Magic Archer
Magic Archer
Ice Golem Guards Giant Skeleton Ram Rider
Ram Rider
Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Executioner Magic Archer Ram Rider
Executioner Ram Rider
Ram Rider Executioner Giant Skeleton
Guards Ram Rider
Fireball Giant Skeleton
Fireball Guards Executioner Magic Archer
Ram Rider Fireball Executioner Magic Archer
Ice Golem Fireball Giant Skeleton Magic Archer Ram Rider
Guards Ice Golem Giant Skeleton
Guards Executioner Ice Golem Fireball Giant Skeleton Magic Archer Ram Rider
Executioner Fireball Magic Archer Ram Rider
Fireball Guards Giant Skeleton Ram Rider
Fireball Executioner Guards Magic Archer
Ram Rider
Fireball Ram Rider
Fireball Executioner
Fireball Guards Executioner Magic Archer Ram Rider
Executioner Ice Golem Fireball Guards Giant Skeleton Magic Archer Ram Rider
Ram Rider
Fireball Guards Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Fireball Giant Skeleton
Fireball Ice Golem Executioner Magic Archer
Guards Giant Skeleton Ice Golem Ram Rider
Guards Giant Skeleton Ice Golem Fireball Ram Rider
Giant Skeleton Guards Executioner Ram Rider
Fireball Executioner Ice Golem Magic Archer Ram Rider
Guards Ice Golem Fireball Giant Skeleton Ram Rider
Giant Skeleton
Giant Skeleton Ice Golem Fireball Magic Archer
Guards
Guards Giant Skeleton
Fireball Guards Giant Skeleton
Giant Skeleton Ice Golem Fireball Guards Executioner Ram Rider
Fireball Executioner Magic Archer
Guards Ice Golem Fireball Executioner Giant Skeleton Magic Archer
Executioner Ice Golem Fireball Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Ice Golem Guards Giant Skeleton
Fireball Executioner Magic Archer Ram Rider
Fireball Giant Skeleton Magic Archer
Ice Golem Fireball Guards Giant Skeleton
Fireball Executioner Magic Archer
Fireball Executioner Ice Golem Magic Archer Ram Rider
Executioner Magic Archer
Fireball Ice Golem Executioner Magic Archer Ram Rider
Fireball Ram Rider
Fireball Guards
Fireball Magic Archer Ram Rider
Fireball Executioner Magic Archer
Ice Golem Fireball Executioner Magic Archer
Fireball Magic Archer
Ice Golem Fireball Magic Archer
Fireball Executioner Magic Archer
Magic Archer Fireball Executioner
Fireball
Fireball Executioner Magic Archer
Fireball Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball
Fireball
Ice Golem Fireball Executioner Magic Archer
Fireball Executioner Magic Archer Ram Rider
Fireball Magic Archer Ram Rider
Fireball Magic Archer
Ice Golem Fireball Executioner Magic Archer
Fireball Guards
Fireball
Fireball Magic Archer
Fireball Magic Archer
Giant Skeleton
Fireball Magic Archer
Fireball Guards Magic Archer
Fireball Executioner Magic Archer Ram Rider
Fireball
Fireball Executioner Magic Archer
Ice Golem Fireball Executioner Magic Archer
Fireball Giant Skeleton
Executioner
Fireball Guards Giant Skeleton Magic Archer
Fireball Executioner Magic Archer
Fireball Executioner Giant Skeleton Magic Archer

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