My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Prince Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Prince Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Prince Bandit
Giant Snowball
Spear Goblins
Zap
Spear Goblins Prince Bandit
Barbarian Barrel
Spear Goblins Royal Ghost Bandit Magic Archer
The Log
Spear Goblins Prince Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Prince Royal Ghost Bandit Magic Archer
Fireball
Bandit Magic Archer
Poison
Spear Goblins Magic Archer
Lightning
Prince Bandit Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Royal Ghost Bandit Fireball Magic Archer Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Royal Ghost Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Prince Royal Ghost Bandit
Fireball
Mirror Giant Magic Archer
Giant
Prince Spear Goblins Fireball Royal Ghost Bandit Magic Archer
Mirror
Fireball Royal Ghost Magic Archer
Prince
Giant Spear Goblins Royal Ghost Magic Archer
Royal Ghost
Spear Goblins Giant Mirror Prince Bandit Magic Archer
Bandit
Spear Goblins Giant Royal Ghost Magic Archer
Magic Archer
Fireball Giant Mirror Prince Royal Ghost Bandit

Defense Synergies 1 7

Spear Goblins
Prince Royal Ghost Bandit
Fireball
Mirror Bandit
Giant
Mirror
Fireball Magic Archer
Prince
Spear Goblins Magic Archer
Royal Ghost
Spear Goblins
Bandit
Spear Goblins Fireball Magic Archer
Magic Archer
Mirror Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer
Prince Bandit
Prince Bandit
Prince Bandit
Fireball Prince
Fireball Spear Goblins Royal Ghost Bandit Magic Archer
Spear Goblins Fireball Magic Archer
Fireball Bandit Magic Archer
Prince
Spear Goblins Prince Royal Ghost Bandit
Spear Goblins Fireball Royal Ghost Bandit Magic Archer
Spear Goblins Fireball Magic Archer
Prince Fireball Bandit
Fireball Prince Royal Ghost Magic Archer
Prince Bandit
Fireball Prince Bandit
Fireball Prince
Fireball Spear Goblins Prince Royal Ghost Bandit Magic Archer
Spear Goblins Fireball Royal Ghost Bandit Magic Archer
Prince
Royal Ghost Spear Goblins Fireball Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Prince Royal Ghost Bandit
Fireball Bandit Prince Royal Ghost Magic Archer
Bandit Spear Goblins Prince
Prince Fireball Bandit
Prince Bandit
Fireball Magic Archer
Prince Spear Goblins Fireball Bandit
Prince
Spear Goblins Fireball Prince Bandit Magic Archer
Prince
Fireball Prince
Prince Fireball Bandit
Fireball Magic Archer
Spear Goblins Fireball Prince Magic Archer
Fireball Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Ghost Bandit
Fireball Royal Ghost Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Prince
Fireball Magic Archer
Fireball Spear Goblins Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Bandit
Fireball Prince
Fireball Prince Bandit Magic Archer
Fireball Magic Archer
Fireball Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Prince Magic Archer
Spear Goblins Fireball Bandit Magic Archer
Magic Archer Fireball Bandit
Fireball
Fireball Prince Bandit Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Fireball Magic Archer
Fireball Royal Ghost Bandit Magic Archer
Fireball Prince Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Bandit Magic Archer
Fireball Magic Archer
Prince
Fireball Magic Archer
Spear Goblins Fireball Prince Bandit Magic Archer
Fireball Magic Archer
Fireball
Fireball Prince Magic Archer
Fireball Magic Archer
Fireball
Prince
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Royal Ghost Bandit Magic Archer

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