My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Fire Spirit Minions Lumberjack Ram Rider
Zap
Fire Spirit Minions Ram Rider
Barbarian Barrel
Fire Spirit Wizard Lumberjack
The Log
Fire Spirit Mini P.E.K.K.A Lumberjack Ram Rider
Earthquake
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Mini P.E.K.K.A Wizard Lumberjack Ram Rider
Fireball
Minions Wizard Lumberjack Ram Rider
Poison
Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Fireball Mini P.E.K.K.A Lumberjack Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Minions Fireball

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Lumberjack Ram Rider
Zap
Fireball Ram Rider Fire Spirit Minions Mini P.E.K.K.A Lumberjack
Minions
Zap Mini P.E.K.K.A Lumberjack Ram Rider
Fireball
Zap Ram Rider
Mini P.E.K.K.A
Fire Spirit Zap Minions Wizard Lumberjack Ram Rider
Wizard
Mini P.E.K.K.A Lumberjack Ram Rider
Lumberjack
Fire Spirit Zap Minions Mini P.E.K.K.A Wizard Ram Rider
Ram Rider
Zap Fire Spirit Minions Fireball Mini P.E.K.K.A Wizard Lumberjack

Defense Synergies 2 14

Fire Spirit
Zap Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Fire Spirit Minions Lumberjack Ram Rider
Minions
Zap Lumberjack Ram Rider
Fireball
Zap Mini P.E.K.K.A Lumberjack Ram Rider
Mini P.E.K.K.A
Zap Fire Spirit Fireball Wizard Ram Rider
Wizard
Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Minions Fireball Wizard Ram Rider
Ram Rider
Zap Minions Fireball Mini P.E.K.K.A Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Zap Minions Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider Fire Spirit Minions
Mini P.E.K.K.A Lumberjack Minions Ram Rider
Fireball Mini P.E.K.K.A Lumberjack
Fireball Fire Spirit Zap Minions Lumberjack
Minions Ram Rider Fire Spirit Zap Fireball Wizard
Zap Fireball Ram Rider
Mini P.E.K.K.A Minions Lumberjack
Fire Spirit Mini P.E.K.K.A Lumberjack
Minions Zap Fireball Wizard Lumberjack Ram Rider
Minions Zap Fireball Wizard Ram Rider
Mini P.E.K.K.A Lumberjack Fire Spirit Zap Minions Fireball Wizard Ram Rider
Fire Spirit Fireball Wizard Zap Minions Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Ram Rider
Zap Fireball Mini P.E.K.K.A Lumberjack Ram Rider
Wizard Minions Fireball Mini P.E.K.K.A Lumberjack
Fire Spirit Fireball Zap Minions Wizard Lumberjack Ram Rider
Zap Wizard Fire Spirit Minions Fireball Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Wizard Fire Spirit Minions Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball
Fireball Zap Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Zap Minions Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Lumberjack Zap Fireball Ram Rider
Mini P.E.K.K.A Lumberjack Ram Rider
Fire Spirit Fireball Wizard Zap Minions Ram Rider
Mini P.E.K.K.A Minions Fireball Lumberjack Ram Rider
Mini P.E.K.K.A Lumberjack
Zap Minions Fireball Mini P.E.K.K.A
Minions Mini P.E.K.K.A Lumberjack
Zap Fireball
Mini P.E.K.K.A Fireball Wizard Lumberjack Ram Rider
Wizard Fireball
Zap Minions Fireball Mini P.E.K.K.A Lumberjack
Minions Zap Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ram Rider
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap Minions Ram Rider
Fire Spirit Wizard
Fireball Fire Spirit Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fire Spirit Minions Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball Wizard Ram Rider
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Fire Spirit Zap Fireball Mini P.E.K.K.A Wizard
Fire Spirit Zap Fireball Wizard
Minions Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Zap
Fire Spirit Zap Fireball Wizard
Zap Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Minions Fireball
Fireball Fire Spirit Zap Wizard Ram Rider
Fireball
Fireball Mini P.E.K.K.A Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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