My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Tombstone Baby Dragon Inferno Dragon
Zap
Royal Giant Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Electro Wizard
The Log
Royal Giant Tombstone Mini P.E.K.K.A
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon
Fireball
Tombstone Baby Dragon Electro Wizard Inferno Dragon
Poison
Tombstone Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tombstone Fireball Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Royal Giant Mini P.E.K.K.A Baby Dragon
Royal Giant
Fireball Zap Baby Dragon Electro Wizard
Tombstone
Fireball
Zap Royal Giant Baby Dragon Electro Wizard
Mini P.E.K.K.A
Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Royal Giant Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Electro Wizard Tombstone Baby Dragon Inferno Dragon
Royal Giant
Tombstone
Zap Fireball Baby Dragon Electro Wizard Inferno Dragon
Fireball
Zap Tombstone Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Baby Dragon
Baby Dragon
Zap Tombstone Mini P.E.K.K.A Inferno Dragon
Electro Wizard
Zap Mini P.E.K.K.A Tombstone Fireball Inferno Dragon
Inferno Dragon
Zap Tombstone Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Zap Tombstone Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Tombstone Electro Wizard
Tombstone Fireball Mini P.E.K.K.A
Fireball Zap Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Zap Tombstone Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Tombstone
Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Tombstone Fireball Baby Dragon
Inferno Dragon Zap Fireball Baby Dragon Electro Wizard
Tombstone Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Zap Tombstone Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Tombstone Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon
Tombstone Fireball Mini P.E.K.K.A Electro Wizard
Tombstone Fireball Zap Baby Dragon Electro Wizard
Zap Baby Dragon Tombstone Fireball Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Inferno Dragon
Tombstone Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Tombstone Mini P.E.K.K.A Inferno Dragon
Fireball Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Tombstone Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Zap Electro Wizard Tombstone Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Tombstone Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Tombstone Fireball
Fireball Baby Dragon
Tombstone Electro Wizard Zap Fireball Mini P.E.K.K.A Baby Dragon Inferno Dragon
Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Inferno Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Tombstone Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard

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