My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Balloon Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Zappies Skeleton Army Balloon
Zap
Zappies Skeleton Army Balloon Goblin Giant
Barbarian Barrel
Zappies Wizard Skeleton Army Royal Ghost
The Log
Mini P.E.K.K.A Zappies Skeleton Army
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Mini P.E.K.K.A Zappies Wizard Skeleton Army Balloon Royal Ghost
Fireball
Zappies Wizard Skeleton Army Balloon
Poison
Zappies Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Mini P.E.K.K.A Zappies Wizard Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Royal Ghost Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Goblin Giant The Log
Zappies
Balloon Goblin Giant Royal Ghost
Wizard
Mini P.E.K.K.A Balloon Goblin Giant Royal Ghost
Skeleton Army
Balloon
Zappies Wizard Goblin Giant The Log Royal Ghost
Goblin Giant
Mini P.E.K.K.A Zappies Wizard Balloon The Log
The Log
Mini P.E.K.K.A Balloon Goblin Giant
Royal Ghost
Zappies Wizard Balloon

Defense Synergies 1 11

Mini P.E.K.K.A
The Log Wizard Skeleton Army Royal Ghost
Zappies
Skeleton Army The Log
Wizard
Mini P.E.K.K.A Skeleton Army The Log Royal Ghost
Skeleton Army
Mini P.E.K.K.A Zappies Wizard The Log
Balloon
Goblin Giant
The Log
The Log
Mini P.E.K.K.A Zappies Wizard Skeleton Army Goblin Giant Royal Ghost
Royal Ghost
Mini P.E.K.K.A Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Goblin Giant The Log
Mini P.E.K.K.A Skeleton Army Zappies The Log
Mini P.E.K.K.A Skeleton Army Zappies
Mini P.E.K.K.A Skeleton Army Zappies
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army The Log Zappies Royal Ghost
Zappies Wizard
Goblin Giant The Log
Mini P.E.K.K.A Zappies Skeleton Army
Skeleton Army Mini P.E.K.K.A Zappies Royal Ghost
Skeleton Army Zappies Wizard Goblin Giant The Log Royal Ghost
Zappies Wizard
Mini P.E.K.K.A Skeleton Army Zappies Wizard The Log
Wizard Skeleton Army Mini P.E.K.K.A Zappies The Log Royal Ghost
Mini P.E.K.K.A Skeleton Army Zappies
Skeleton Army Mini P.E.K.K.A Zappies The Log
Wizard Mini P.E.K.K.A Zappies Skeleton Army
Zappies Wizard Skeleton Army The Log Royal Ghost
Wizard The Log Zappies Royal Ghost
Mini P.E.K.K.A Zappies
Wizard Skeleton Army Royal Ghost Mini P.E.K.K.A Zappies Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zappies Royal Ghost
Mini P.E.K.K.A Wizard The Log Royal Ghost
Zappies Skeleton Army Mini P.E.K.K.A Goblin Giant The Log
Mini P.E.K.K.A Skeleton Army Zappies Goblin Giant The Log
Mini P.E.K.K.A Zappies Skeleton Army Goblin Giant
Wizard Zappies Goblin Giant
Mini P.E.K.K.A Skeleton Army Zappies Goblin Giant
Mini P.E.K.K.A Zappies Skeleton Army Goblin Giant
Mini P.E.K.K.A Zappies Skeleton Army The Log
Zappies Skeleton Army Goblin Giant
Mini P.E.K.K.A Zappies
Skeleton Army Goblin Giant The Log
Mini P.E.K.K.A Skeleton Army Zappies Wizard Goblin Giant
Wizard Zappies Skeleton Army
Zappies Skeleton Army Mini P.E.K.K.A Goblin Giant The Log
Mini P.E.K.K.A Zappies Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
Goblin Giant The Log
The Log
Wizard The Log
Wizard Goblin Giant
Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log
Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Royal Ghost
Wizard The Log
The Log
Wizard
Zappies Wizard
Mini P.E.K.K.A
Wizard The Log
Zappies
Wizard The Log
Zappies Skeleton Army
Zappies Wizard
The Log
Mini P.E.K.K.A Wizard
The Log Wizard
Zappies The Log
Zappies
Goblin Giant The Log Royal Ghost

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