My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Barbarian Barrel
Musketeer Wizard Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Wizard P.E.K.K.A Ice Wizard
Fireball
Musketeer Hog Rider Wizard Ice Wizard
Poison
Musketeer Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Ice Wizard
Rocket
Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Mini P.E.K.K.A Musketeer Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Mini P.E.K.K.A Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Mini P.E.K.K.A Musketeer Freeze Ice Wizard
Mini P.E.K.K.A
Zap Musketeer Hog Rider Wizard Ice Wizard
Musketeer
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Zap Musketeer Freeze Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Musketeer Wizard Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 1 12

Zap
Mini P.E.K.K.A Musketeer P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Musketeer Wizard Freeze Ice Wizard
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A
Hog Rider
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A Ice Wizard
Freeze
Mini P.E.K.K.A Wizard
P.E.K.K.A
Zap Musketeer Wizard Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Freeze Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Freeze Zap Musketeer Ice Wizard
Musketeer Zap Wizard Freeze Ice Wizard
Zap Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A Musketeer Ice Wizard
Ice Wizard Zap Musketeer Wizard Freeze
Musketeer Zap Wizard Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer Wizard Freeze Ice Wizard
Wizard Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Wizard Mini P.E.K.K.A Musketeer P.E.K.K.A
Zap Musketeer Wizard Ice Wizard
Zap Wizard Freeze Musketeer Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer
Wizard Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Zap Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
Wizard Zap Musketeer Freeze Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap Freeze P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Musketeer
Zap Mini P.E.K.K.A Musketeer Freeze P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard Freeze P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Zap Musketeer Ice Wizard
Musketeer Freeze
Wizard Zap
Wizard Zap Musketeer Freeze Ice Wizard
Musketeer Wizard
Zap Wizard Freeze Ice Wizard
Zap Wizard
Mini P.E.K.K.A Musketeer
Zap Musketeer Wizard
Zap Musketeer Wizard
Musketeer
Musketeer Freeze
Zap Musketeer
Zap Musketeer Wizard
Musketeer Wizard
Freeze
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer Wizard
Zap Wizard
Musketeer
Wizard
Musketeer
Zap Musketeer
Zap Freeze Wizard Ice Wizard
Zap Musketeer Wizard Ice Wizard
Zap Musketeer Wizard
Zap Musketeer
Zap Musketeer Wizard Ice Wizard
Zap Musketeer Wizard Freeze
Mini P.E.K.K.A
Zap Musketeer Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Musketeer Freeze
Zap Musketeer Wizard Ice Wizard
Freeze
Mini P.E.K.K.A Musketeer Wizard
Zap Musketeer Wizard
Zap
Musketeer P.E.K.K.A
Zap Musketeer Freeze
Zap Musketeer
Zap Musketeer Freeze

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