My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Hogs Skeleton Army
Zap
Bats Royal Hogs Skeleton Army
Barbarian Barrel
Wizard Royal Hogs Skeleton Army
The Log
Mini P.E.K.K.A Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Royal Hogs Skeleton Army
Fireball
Wizard Royal Hogs Skeleton Army
Poison
Bats Wizard Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Skeleton Army Mini P.E.K.K.A Wizard Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Royal Hogs
Mini P.E.K.K.A
Bats Wizard Royal Hogs Mirror The Log
Wizard
Mini P.E.K.K.A Royal Hogs
Royal Hogs
Bats Mini P.E.K.K.A Wizard The Log
Rocket
Mirror
Mirror
The Log Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army
Mirror
The Log
Mirror Mini P.E.K.K.A Royal Hogs

Defense Synergies 2 10

Bats
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Wizard Mirror Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Royal Hogs
Rocket
The Log
Mirror
Skeleton Army Mini P.E.K.K.A The Log
Skeleton Army
Mirror Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Bats Wizard Rocket Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log
Mini P.E.K.K.A Skeleton Army Bats The Log
Mini P.E.K.K.A Rocket Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Rocket Skeleton Army The Log
Skeleton Army The Log Bats
Bats Rocket Wizard
Rocket The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Wizard The Log
Bats Wizard
Mini P.E.K.K.A Skeleton Army Bats Wizard Rocket The Log
Wizard Rocket Skeleton Army Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Rocket Skeleton Army Mini P.E.K.K.A The Log
Wizard Bats Mini P.E.K.K.A Skeleton Army
Bats Wizard Skeleton Army The Log
Wizard The Log Bats
Mini P.E.K.K.A
Wizard Skeleton Army Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Wizard Rocket The Log
Skeleton Army Bats Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Skeleton Army Bats The Log
Mini P.E.K.K.A Skeleton Army
Wizard Rocket Bats
Mini P.E.K.K.A Rocket Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Rocket Bats Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Bats Mini P.E.K.K.A
Rocket Skeleton Army The Log
Mini P.E.K.K.A Rocket Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Bats Mini P.E.K.K.A Rocket The Log
Bats Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket The Log
Wizard Rocket The Log
Wizard Bats Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Bats Mini P.E.K.K.A
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard The Log
Rocket Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard
The Log Wizard
Wizard The Log
Rocket The Log
Bats Wizard
Rocket Bats Wizard
Mini P.E.K.K.A
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Bats Rocket Skeleton Army
Rocket Wizard
The Log
Mini P.E.K.K.A Wizard Rocket
The Log Wizard
Rocket
Bats Rocket The Log
Bats Rocket
Rocket The Log

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