My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Tesla Wizard Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Fireball
Tesla Wizard Electro Wizard Lumberjack
Poison
Wizard Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tesla Mini P.E.K.K.A Electro Wizard Lumberjack Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Tesla Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Lumberjack
Tesla
Mini P.E.K.K.A
Zap Wizard Rage Electro Wizard Lumberjack
Wizard
Mini P.E.K.K.A Rage Lumberjack
Rocket
Rage
Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Rage Lumberjack
Lumberjack
Zap Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Tesla Lumberjack
Tesla
Zap Mini P.E.K.K.A Wizard Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Tesla Wizard
Wizard
Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket
Rage
Electro Wizard
Zap Mini P.E.K.K.A Tesla Wizard Lumberjack
Lumberjack
Zap Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Wizard Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Rocket Lumberjack Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack
Zap Tesla Electro Wizard Lumberjack
Tesla Rocket Electro Wizard Zap Wizard
Rocket Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack
Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Tesla Wizard Lumberjack
Tesla Zap Wizard Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack Zap Wizard Rocket Electro Wizard
Wizard Rocket Zap Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Rocket Zap Tesla Mini P.E.K.K.A Electro Wizard Lumberjack
Tesla Wizard Mini P.E.K.K.A Electro Wizard Lumberjack
Tesla Zap Wizard Electro Wizard Lumberjack
Zap Wizard Tesla Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Electro Wizard Lumberjack
Wizard Tesla Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Tesla Electro Wizard
Electro Wizard Zap Tesla Mini P.E.K.K.A Wizard Rocket Lumberjack
Lumberjack Zap Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack Zap Tesla Electro Wizard
Tesla Mini P.E.K.K.A Lumberjack
Wizard Rocket Zap Tesla Electro Wizard
Mini P.E.K.K.A Rocket Tesla Electro Wizard Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Zap Rocket Electro Wizard Mini P.E.K.K.A
Tesla
Tesla Mini P.E.K.K.A Lumberjack
Rocket Zap Electro Wizard
Mini P.E.K.K.A Rocket Tesla Wizard Lumberjack
Wizard Tesla
Tesla Electro Wizard Zap Mini P.E.K.K.A Rocket Lumberjack
Zap Tesla Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Electro Wizard
Rocket
Rocket
Wizard Rocket Zap
Wizard Zap Rocket
Wizard
Zap Wizard
Zap Wizard
Rocket Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Zap Wizard Electro Wizard
Zap Wizard Rocket
Rocket
Rocket
Zap
Rocket Zap Wizard
Wizard Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Zap Mini P.E.K.K.A Wizard Electro Wizard
Rocket Zap Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Wizard Electro Wizard
Zap Wizard
Rocket Zap
Zap Wizard Electro Wizard
Zap Rocket Electro Wizard Wizard
Mini P.E.K.K.A
Zap Wizard Rocket
Zap Rocket Electro Wizard
Rocket Wizard
Zap Electro Wizard Rocket
Rocket Zap Wizard Electro Wizard
Mini P.E.K.K.A Wizard Rocket Electro Wizard Lumberjack
Zap Wizard
Rocket Zap
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard
Zap Rocket Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: