My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Three Musketeers Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Three Musketeers Ram Rider
Giant Snowball
Spear Goblins Minions Three Musketeers Ram Rider
Zap
Spear Goblins Minions Mortar Three Musketeers Ram Rider
Barbarian Barrel
Spear Goblins Knight Mortar Three Musketeers
The Log
Spear Goblins Mini P.E.K.K.A Three Musketeers Ram Rider
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Knight Minions Mini P.E.K.K.A Three Musketeers Ram Rider
Fireball
Minions Mortar Three Musketeers Ram Rider
Poison
Spear Goblins Minions Mortar Three Musketeers
Lightning
Knight Mortar Mini P.E.K.K.A Three Musketeers Ram Rider
Rocket
Mortar Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Minions Mortar Mini P.E.K.K.A Poison Ram Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Minions Mortar

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mortar Mini P.E.K.K.A Ram Rider
Knight
Spear Goblins Minions Mortar Three Musketeers Poison Ram Rider
Minions
Knight Mortar Mini P.E.K.K.A Ram Rider
Mortar
Knight Spear Goblins Minions Ram Rider
Mini P.E.K.K.A
Spear Goblins Minions Ram Rider
Three Musketeers
Knight
Poison
Knight Ram Rider
Ram Rider
Spear Goblins Knight Minions Mortar Mini P.E.K.K.A Poison

Defense Synergies 2 12

Spear Goblins
Knight Minions Mortar Mini P.E.K.K.A Poison
Knight
Spear Goblins Minions Mortar Mini P.E.K.K.A Three Musketeers Poison
Minions
Knight Spear Goblins Mortar Ram Rider
Mortar
Spear Goblins Knight Minions Poison
Mini P.E.K.K.A
Spear Goblins Knight Ram Rider
Three Musketeers
Knight
Poison
Spear Goblins Knight Mortar
Ram Rider
Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Mortar Ram Rider
Mini P.E.K.K.A Knight Minions Mortar Three Musketeers Ram Rider
Mortar Mini P.E.K.K.A Three Musketeers Ram Rider Knight Minions
Mini P.E.K.K.A Three Musketeers Knight Minions Mortar Ram Rider
Mini P.E.K.K.A Poison
Spear Goblins Minions
Minions Three Musketeers Ram Rider Spear Goblins Mortar Poison
Poison Ram Rider
Mini P.E.K.K.A Three Musketeers Minions Mortar
Knight Spear Goblins Mini P.E.K.K.A
Minions Poison Spear Goblins Knight Ram Rider
Minions Three Musketeers Spear Goblins Poison Ram Rider
Mortar Mini P.E.K.K.A Knight Minions Three Musketeers Ram Rider
Three Musketeers Minions Mortar Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight Mortar Three Musketeers Ram Rider
Mortar Mini P.E.K.K.A Three Musketeers Ram Rider
Three Musketeers Knight Minions Mortar Mini P.E.K.K.A Poison
Mortar Spear Goblins Knight Minions Three Musketeers Ram Rider
Mortar Poison Spear Goblins Knight Minions Ram Rider
Mini P.E.K.K.A Mortar Three Musketeers Ram Rider
Spear Goblins Knight Minions Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins
Poison Knight Mortar Mini P.E.K.K.A
Spear Goblins Knight Minions Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Knight Ram Rider
Knight Mini P.E.K.K.A Three Musketeers Ram Rider
Poison Minions Three Musketeers Ram Rider
Mini P.E.K.K.A Spear Goblins Knight Minions Ram Rider
Mini P.E.K.K.A Knight
Spear Goblins Knight Minions Mortar Mini P.E.K.K.A Poison
Three Musketeers
Knight Minions Mini P.E.K.K.A
Poison
Mini P.E.K.K.A Knight Three Musketeers Ram Rider
Three Musketeers
Spear Goblins Knight Minions Mortar Mini P.E.K.K.A Three Musketeers Poison
Minions Poison Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar
Mortar Poison Ram Rider
Poison
Knight Poison
Poison Mortar
Poison Spear Goblins Minions Ram Rider
Mortar Poison
Poison Ram Rider
Poison Mortar Ram Rider
Minions Mini P.E.K.K.A Three Musketeers Poison
Poison Knight Mortar Ram Rider
Poison
Poison Knight Mortar Three Musketeers
Minions Mortar Poison
Mortar Poison
Spear Goblins Mortar Three Musketeers Poison
Mortar Three Musketeers Poison
Mortar Three Musketeers Poison
Minions Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Three Musketeers Poison
Mortar Poison
Minions Poison
Poison
Mortar Poison
Poison Mortar
Mortar Poison Ram Rider
Mortar Poison Ram Rider
Poison Mortar
Poison
Minions Poison
Mini P.E.K.K.A
Poison Mortar
Poison
Poison
Spear Goblins Minions
Poison Three Musketeers Ram Rider
Poison Knight Mini P.E.K.K.A Three Musketeers
Mortar Poison
Poison
Three Musketeers
Minions Poison
Poison
Poison Mortar

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