My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Barbarian Barrel
Knight
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mega Minion Mini P.E.K.K.A Hog Rider
Fireball
Mega Minion Hog Rider
Poison
Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Mega Minion Fireball Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Mega Minion

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Knight Mini P.E.K.K.A The Log Mega Knight
Knight
Mega Minion Hog Rider Zap Fireball The Log
Mega Minion
Zap Knight Fireball Mega Knight
Fireball
Zap Hog Rider Knight Mega Minion The Log Mega Knight
Mini P.E.K.K.A
Zap Hog Rider The Log Mega Knight
Hog Rider
Zap Knight Fireball The Log Mini P.E.K.K.A Mega Knight
The Log
Hog Rider Zap Knight Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Mega Minion Fireball Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 7 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Mega Knight Knight The Log
Knight
Mega Minion Zap Fireball Mini P.E.K.K.A The Log
Mega Minion
Zap Knight The Log Mega Knight
Fireball
Zap The Log Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap The Log Knight Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Zap Knight Mega Minion Mega Knight
Mega Knight
Zap Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball The Log
Mini P.E.K.K.A Zap Knight Mega Minion The Log Mega Knight
Mini P.E.K.K.A Mega Knight Knight Mega Minion
Mini P.E.K.K.A Knight Mega Minion Mega Knight
Fireball Mini P.E.K.K.A The Log Mega Knight
Fireball The Log Zap Mega Minion Mega Knight
Mega Minion Zap Fireball
Zap Fireball The Log Mega Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Mega Knight
Zap Knight Mega Minion Fireball The Log Mega Knight
Mega Minion Zap Fireball
Mini P.E.K.K.A Mega Knight Zap Knight Fireball The Log
Fireball Mega Knight Zap Mega Minion Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Mega Knight
Zap Fireball Mini P.E.K.K.A The Log Mega Knight
Mega Knight Knight Fireball Mini P.E.K.K.A
Fireball Mega Knight Zap Knight Mega Minion The Log
Zap The Log Knight Mega Minion Fireball Mega Knight
Mini P.E.K.K.A
Mega Knight Knight Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Fireball
Fireball Zap Knight Mega Minion Mini P.E.K.K.A The Log Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Zap Knight Fireball The Log
Knight Mini P.E.K.K.A Mega Knight
Fireball Zap
Mini P.E.K.K.A Knight Mega Minion Fireball
Mini P.E.K.K.A Mega Knight Knight
Zap Mega Knight Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Minion
Mega Knight Knight Mega Minion Mini P.E.K.K.A
Mega Knight Zap Fireball The Log
Mini P.E.K.K.A Mega Knight Knight Fireball
Fireball Mega Knight
Zap Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Mega Knight Zap Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log
Fireball The Log
Knight Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball The Log
Fireball Zap
Knight Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log Mega Knight
Zap Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Mega Minion
Fireball The Log Zap
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Zap Fireball
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Fireball
Fireball Zap Mega Minion
The Log Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Minion Mega Knight
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Mega Knight

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