My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Tesla Musketeer
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Tesla Musketeer Hog Rider
Poison
Musketeer
Lightning
Tesla Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Earthquake Tesla Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Earthquake

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider Mini P.E.K.K.A Musketeer
Zap
Ice Spirit Earthquake Hog Rider Mini P.E.K.K.A Musketeer
Tesla
Earthquake
Zap Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Earthquake Musketeer Hog Rider
Musketeer
Hog Rider Ice Spirit Zap Mini P.E.K.K.A
Hog Rider
Ice Spirit Zap Earthquake Musketeer Mini P.E.K.K.A

Defense Synergies 7 13

Skeletons
Tesla Musketeer Ice Spirit Zap Earthquake Mini P.E.K.K.A
Ice Spirit
Zap Mini P.E.K.K.A Musketeer Skeletons Tesla Earthquake
Zap
Ice Spirit Mini P.E.K.K.A Skeletons Tesla Earthquake Musketeer
Tesla
Skeletons Musketeer Ice Spirit Zap Earthquake Mini P.E.K.K.A
Earthquake
Skeletons Ice Spirit Zap Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Skeletons Tesla Earthquake Musketeer
Musketeer
Skeletons Ice Spirit Tesla Zap Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Tesla Musketeer
Mini P.E.K.K.A Skeletons Ice Spirit Zap Tesla Musketeer
Tesla Mini P.E.K.K.A Skeletons Musketeer
Tesla Mini P.E.K.K.A Skeletons Musketeer
Earthquake Mini P.E.K.K.A
Skeletons Zap Tesla Earthquake Musketeer
Tesla Musketeer Ice Spirit Zap
Earthquake Zap Tesla Musketeer
Tesla Mini P.E.K.K.A Skeletons Musketeer
Skeletons Ice Spirit Tesla Mini P.E.K.K.A Musketeer
Skeletons Zap Tesla Earthquake Musketeer
Tesla Musketeer Zap
Tesla Mini P.E.K.K.A Skeletons Ice Spirit Zap Earthquake Musketeer
Ice Spirit Zap Tesla Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Ice Spirit Zap Tesla Mini P.E.K.K.A
Tesla Skeletons Mini P.E.K.K.A Musketeer
Ice Spirit Tesla Zap Musketeer
Zap Earthquake Ice Spirit Tesla Musketeer
Mini P.E.K.K.A Tesla Musketeer
Tesla Earthquake Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Tesla
Zap Tesla Mini P.E.K.K.A Musketeer
Skeletons Ice Spirit Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Tesla Musketeer
Skeletons Tesla Mini P.E.K.K.A Musketeer
Skeletons Ice Spirit Zap Tesla Musketeer
Mini P.E.K.K.A Skeletons Tesla Musketeer
Mini P.E.K.K.A Tesla
Zap Skeletons Ice Spirit Mini P.E.K.K.A
Skeletons Tesla Musketeer
Tesla Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Skeletons Tesla
Tesla Musketeer
Tesla Skeletons Ice Spirit Zap Mini P.E.K.K.A Musketeer
Zap Tesla Earthquake Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Zap Musketeer
Earthquake
Earthquake Musketeer
Zap Earthquake
Ice Spirit Zap Musketeer
Earthquake Musketeer
Earthquake Ice Spirit Zap
Zap
Mini P.E.K.K.A Musketeer
Zap Earthquake Musketeer
Zap Musketeer
Earthquake Musketeer
Earthquake Musketeer
Earthquake Zap Musketeer
Earthquake Zap Musketeer
Earthquake Musketeer
Earthquake
Mini P.E.K.K.A
Zap Earthquake Mini P.E.K.K.A Musketeer
Zap Earthquake
Earthquake Musketeer
Musketeer
Earthquake Zap Musketeer
Zap Earthquake Ice Spirit
Zap Earthquake Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer
Zap Ice Spirit Musketeer
Mini P.E.K.K.A
Zap Earthquake Musketeer
Zap Ice Spirit
Earthquake
Zap Earthquake Ice Spirit Musketeer
Zap Musketeer
Mini P.E.K.K.A Musketeer
Zap Earthquake Musketeer
Zap
Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Musketeer

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