My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Baby Dragon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Baby Dragon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Bandit
Giant Snowball
Archers Minions Baby Dragon
Zap
Archers Minions Bandit
Barbarian Barrel
Ice Spirit Archers Bandit
The Log
Ice Spirit Archers Mini P.E.K.K.A Bandit
Earthquake
Archers
Arrows
Ice Spirit Archers Minions
Royal Delivery
Ice Spirit Archers Minions Mini P.E.K.K.A Baby Dragon Bandit
Fireball
Archers Minions Baby Dragon Bandit
Poison
Archers Minions
Lightning
Mini P.E.K.K.A Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Minions Bandit Mini P.E.K.K.A Baby Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Minions

Attack Synergies 3 23

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Archers Mini P.E.K.K.A Baby Dragon Golem Bandit
Zap
Ice Spirit Archers Minions Mini P.E.K.K.A Baby Dragon Golem Bandit
Archers
Ice Spirit Zap Mini P.E.K.K.A Baby Dragon Golem Bandit
Minions
Ice Spirit Zap Mini P.E.K.K.A Baby Dragon Golem Bandit
Mini P.E.K.K.A
Ice Spirit Zap Archers Minions Baby Dragon Golem
Baby Dragon
Golem Ice Spirit Zap Archers Minions Mini P.E.K.K.A Bandit
Golem
Baby Dragon Ice Spirit Zap Archers Minions Mini P.E.K.K.A Bandit
Bandit
Ice Spirit Zap Archers Minions Baby Dragon Golem

Defense Synergies 3 16

Ice Spirit
Zap Mini P.E.K.K.A Archers Minions Baby Dragon Bandit
Zap
Ice Spirit Mini P.E.K.K.A Archers Minions Baby Dragon Bandit
Archers
Ice Spirit Zap Minions Mini P.E.K.K.A Baby Dragon Bandit
Minions
Ice Spirit Zap Archers Baby Dragon Bandit
Mini P.E.K.K.A
Ice Spirit Zap Archers Baby Dragon
Baby Dragon
Ice Spirit Zap Archers Minions Mini P.E.K.K.A Bandit
Golem
Bandit
Ice Spirit Zap Archers Minions Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon
Mini P.E.K.K.A Ice Spirit Zap Minions Bandit
Mini P.E.K.K.A Archers Minions Bandit
Mini P.E.K.K.A Minions Bandit
Mini P.E.K.K.A
Zap Archers Minions Baby Dragon Bandit
Minions Ice Spirit Zap Archers Baby Dragon
Zap Baby Dragon Bandit
Mini P.E.K.K.A Minions
Ice Spirit Archers Mini P.E.K.K.A Bandit
Archers Minions Zap Baby Dragon Bandit
Minions Zap Archers Baby Dragon
Mini P.E.K.K.A Ice Spirit Zap Minions Bandit
Ice Spirit Zap Minions Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Bandit
Ice Spirit Zap Mini P.E.K.K.A Bandit
Minions Mini P.E.K.K.A
Ice Spirit Zap Archers Minions Baby Dragon Bandit
Zap Baby Dragon Ice Spirit Archers Minions Bandit
Mini P.E.K.K.A
Archers Minions Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Bandit
Bandit Zap Archers Mini P.E.K.K.A Baby Dragon
Bandit Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Bandit
Mini P.E.K.K.A Bandit
Ice Spirit Zap Archers Minions Baby Dragon
Mini P.E.K.K.A Archers Minions Bandit
Mini P.E.K.K.A
Zap Ice Spirit Minions Mini P.E.K.K.A Baby Dragon Bandit
Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bandit
Archers Baby Dragon
Ice Spirit Zap Archers Minions Mini P.E.K.K.A Baby Dragon
Minions Zap Archers Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Ice Spirit Zap Minions Baby Dragon
Archers Baby Dragon
Ice Spirit Zap Baby Dragon
Zap Bandit
Minions Mini P.E.K.K.A
Zap Bandit
Zap Archers Baby Dragon
Baby Dragon Bandit
Minions Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Baby Dragon Bandit
Zap Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Ice Spirit Baby Dragon
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Archers Baby Dragon
Zap Ice Spirit Minions
Mini P.E.K.K.A
Zap Bandit
Zap Ice Spirit
Zap Ice Spirit Archers Minions Bandit
Zap Archers Baby Dragon
Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Zap Ice Spirit Minions Baby Dragon
Zap
Zap Baby Dragon Bandit

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