My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Witch Miner Lumberjack
Zap
Skeletons Mortar Witch
Barbarian Barrel
Skeletons Mortar Witch Lumberjack
The Log
Skeletons Mini P.E.K.K.A Witch Lumberjack
Earthquake
Skeletons Mortar Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Witch Miner Lumberjack
Fireball
Mortar Witch Lumberjack
Poison
Mortar Witch
Lightning
Mortar Mini P.E.K.K.A Witch Lumberjack
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Miner Mortar Mini P.E.K.K.A Lumberjack Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Miner Mortar Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Miner Rocket
Mini P.E.K.K.A
Golem Lumberjack
Rocket
Mortar Golem Miner
Witch
Golem Miner Lumberjack
Golem
Mini P.E.K.K.A Rocket Witch Lumberjack
Miner
Mortar Rocket Witch Lumberjack
Lumberjack
Mini P.E.K.K.A Witch Golem Miner

Defense Synergies 0 7

Skeletons
Mortar Mini P.E.K.K.A Witch Lumberjack
Mortar
Skeletons Lumberjack
Mini P.E.K.K.A
Skeletons Witch
Rocket
Witch
Skeletons Mini P.E.K.K.A Lumberjack
Golem
Miner
Lumberjack
Skeletons Mortar Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar
Mini P.E.K.K.A Lumberjack Skeletons Mortar Witch
Mortar Mini P.E.K.K.A Rocket Witch Lumberjack Skeletons
Mini P.E.K.K.A Witch Lumberjack Skeletons Mortar
Mini P.E.K.K.A Rocket Lumberjack
Skeletons Lumberjack
Rocket Mortar Witch
Rocket
Mini P.E.K.K.A Witch Skeletons Mortar Lumberjack
Skeletons Mini P.E.K.K.A Miner Lumberjack
Witch Skeletons Lumberjack
Witch
Mortar Mini P.E.K.K.A Lumberjack Skeletons Rocket Witch
Rocket Mortar Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Mortar Lumberjack
Rocket Mortar Mini P.E.K.K.A Lumberjack
Skeletons Mortar Mini P.E.K.K.A Witch Lumberjack
Mortar Witch Lumberjack
Mortar Witch Lumberjack
Mini P.E.K.K.A Mortar Lumberjack
Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Witch
Mortar Mini P.E.K.K.A Rocket Miner Lumberjack
Lumberjack Skeletons Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Lumberjack
Skeletons Mini P.E.K.K.A Witch Lumberjack
Rocket Skeletons Witch
Mini P.E.K.K.A Rocket Skeletons Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Rocket Skeletons Mortar Mini P.E.K.K.A Witch
Witch Skeletons
Mini P.E.K.K.A Witch Lumberjack
Rocket
Mini P.E.K.K.A Rocket Skeletons Witch Lumberjack
Witch
Witch Skeletons Mortar Mini P.E.K.K.A Rocket Lumberjack
Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket
Mortar Miner
Rocket Miner
Rocket
Rocket Mortar
Rocket Witch
Mortar Witch
Miner Mortar
Rocket Mini P.E.K.K.A Lumberjack
Rocket Miner Mortar
Rocket
Rocket Mortar Miner
Mortar Rocket
Mortar
Rocket Mortar Witch
Mortar Rocket
Mortar Rocket
Mini P.E.K.K.A Rocket
Rocket Mortar Mini P.E.K.K.A
Rocket Mortar Witch Miner
Rocket
Rocket
Rocket
Rocket Mortar
Mortar Witch
Witch
Mortar Miner Witch
Mortar Witch Miner
Rocket Miner Mortar
Witch
Rocket Witch
Mini P.E.K.K.A
Mortar Rocket Miner
Rocket
Rocket
Rocket Witch
Rocket Witch
Miner Mini P.E.K.K.A Rocket Lumberjack
Mortar
Rocket
Rocket Witch
Rocket Witch
Mortar Rocket Witch Miner

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