My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Dark Prince Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Dark Prince Night Witch
Giant Snowball
Bats Mega Minion Clone Night Witch
Zap
Bats Clone Dark Prince Night Witch
Barbarian Barrel
Clone Dark Prince Night Witch
The Log
Mini P.E.K.K.A Clone Dark Prince
Earthquake
Clone
Arrows
Bats Clone Night Witch
Royal Delivery
Bats Mega Minion Mini P.E.K.K.A Clone Dark Prince Night Witch
Fireball
Mega Minion Clone Night Witch
Poison
Bats Mega Minion Clone Night Witch
Lightning
Mega Minion Mini P.E.K.K.A Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Mini P.E.K.K.A Clone Dark Prince Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mega Minion Clone Mini P.E.K.K.A Dark Prince Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Mega Minion Clone

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Mini P.E.K.K.A Clone Dark Prince Golem
Mega Minion
Golem Bats
Mini P.E.K.K.A
Bats Dark Prince Golem The Log
Clone
Golem Night Witch Bats
Dark Prince
Bats Mini P.E.K.K.A Golem
Golem
Mega Minion Clone Night Witch Bats Mini P.E.K.K.A Dark Prince The Log
The Log
Mini P.E.K.K.A Golem
Night Witch
Clone Golem

Defense Synergies 1 9

Bats
Mini P.E.K.K.A Dark Prince The Log
Mega Minion
Dark Prince The Log Night Witch
Mini P.E.K.K.A
The Log Bats
Clone
Dark Prince
Bats Mega Minion The Log Night Witch
Golem
The Log
Mini P.E.K.K.A Bats Mega Minion Dark Prince Night Witch
Night Witch
Mega Minion Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log
Mini P.E.K.K.A Bats Mega Minion Dark Prince The Log Night Witch
Mini P.E.K.K.A Bats Mega Minion Dark Prince Night Witch
Mini P.E.K.K.A Night Witch Bats Mega Minion Dark Prince
Mini P.E.K.K.A Dark Prince The Log
The Log Bats Mega Minion Dark Prince Night Witch
Bats Mega Minion Night Witch
The Log
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Dark Prince Night Witch
Bats Mega Minion Dark Prince The Log Night Witch
Mega Minion Bats Night Witch
Mini P.E.K.K.A Night Witch Bats Dark Prince The Log
Bats Mega Minion Mini P.E.K.K.A Dark Prince The Log Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Dark Prince Night Witch
Bats Mega Minion Dark Prince The Log Night Witch
The Log Bats Mega Minion Dark Prince
Mini P.E.K.K.A
Dark Prince Bats Mini P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince
Mega Minion Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Bats The Log Night Witch
Mini P.E.K.K.A Dark Prince Night Witch
Bats
Mini P.E.K.K.A Dark Prince Bats Mega Minion Night Witch
Mini P.E.K.K.A Dark Prince
Bats Mega Minion Mini P.E.K.K.A Dark Prince The Log
Mega Minion
Bats Mega Minion Mini P.E.K.K.A Dark Prince
Dark Prince The Log
Mini P.E.K.K.A Dark Prince Night Witch
Bats Mega Minion Mini P.E.K.K.A Dark Prince The Log Night Witch
Bats Mega Minion Mini P.E.K.K.A Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Dark Prince The Log
Dark Prince The Log
Bats Mega Minion
The Log
The Log
The Log
Bats Mini P.E.K.K.A Night Witch
Dark Prince The Log
The Log
The Log
The Log
The Log
Bats Mini P.E.K.K.A Night Witch
Mega Minion Mini P.E.K.K.A Dark Prince The Log
The Log
The Log Night Witch
The Log
The Log
The Log Dark Prince
Mega Minion
The Log
The Log
The Log
Bats Night Witch
Bats Mega Minion
Mega Minion Mini P.E.K.K.A Night Witch
The Log Night Witch
The Log
Bats Dark Prince Night Witch
Mega Minion
The Log
Mega Minion Mini P.E.K.K.A Dark Prince
The Log
Mega Minion Dark Prince
Bats The Log
Bats
Dark Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: