My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Battle Ram Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Mini P.E.K.K.A Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Ram Rider
Giant Snowball
Goblin Gang Battle Ram Ram Rider
Zap
Goblin Gang Battle Ram Ram Rider
Barbarian Barrel
Knight Goblin Gang Battle Ram Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram Ram Rider
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Battle Ram Ice Wizard Ram Rider
Fireball
Goblin Gang Battle Ram Ice Wizard Ram Rider
Poison
Goblin Gang Ice Wizard
Lightning
Knight Ice Golem Mini P.E.K.K.A Battle Ram Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Mini P.E.K.K.A Battle Ram Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Goblin Gang Ice Wizard Fireball Mini P.E.K.K.A Battle Ram Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Goblin Gang Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Battle Ram Fireball Ice Wizard Ram Rider
Goblin Gang
Knight Ice Golem Mini P.E.K.K.A Battle Ram
Ice Golem
Goblin Gang Battle Ram Mini P.E.K.K.A Ram Rider
Fireball
Knight Battle Ram Ram Rider
Mini P.E.K.K.A
Goblin Gang Ice Golem Ice Wizard Ram Rider
Battle Ram
Knight Ice Golem Goblin Gang Fireball
Ice Wizard
Knight Mini P.E.K.K.A Ram Rider
Ram Rider
Knight Ice Golem Fireball Mini P.E.K.K.A Ice Wizard

Defense Synergies 2 13

Knight
Goblin Gang Ice Wizard Fireball Mini P.E.K.K.A
Goblin Gang
Knight Ice Golem Mini P.E.K.K.A Ice Wizard
Ice Golem
Goblin Gang Fireball Mini P.E.K.K.A Ice Wizard
Fireball
Knight Ice Golem Mini P.E.K.K.A Ice Wizard Ram Rider
Mini P.E.K.K.A
Knight Goblin Gang Ice Golem Fireball Ice Wizard Ram Rider
Battle Ram
Ice Wizard
Knight Goblin Gang Ice Golem Fireball Mini P.E.K.K.A
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Fireball Ram Rider
Mini P.E.K.K.A Knight Goblin Gang Ice Wizard Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Knight Ice Wizard
Mini P.E.K.K.A Knight Goblin Gang Ice Wizard Ram Rider
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Ice Wizard
Ram Rider Goblin Gang Fireball Ice Wizard
Ice Golem Fireball Ram Rider
Mini P.E.K.K.A Goblin Gang Ice Wizard
Knight Goblin Gang Ice Golem Mini P.E.K.K.A Ice Wizard
Goblin Gang Ice Wizard Knight Ice Golem Fireball Ram Rider
Goblin Gang Fireball Ice Wizard Ram Rider
Mini P.E.K.K.A Knight Goblin Gang Fireball Ice Wizard Ram Rider
Fireball Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang Ram Rider
Goblin Gang Fireball Mini P.E.K.K.A Ram Rider
Knight Goblin Gang Fireball Mini P.E.K.K.A
Fireball Knight Goblin Gang Ice Wizard Ram Rider
Knight Ice Golem Fireball Ice Wizard Ram Rider
Mini P.E.K.K.A Ram Rider
Goblin Gang Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Ice Golem Fireball
Fireball Knight Goblin Gang Ice Golem Mini P.E.K.K.A
Goblin Gang Knight Ice Golem Mini P.E.K.K.A Ram Rider
Goblin Gang Mini P.E.K.K.A Knight Ice Golem Fireball Ram Rider
Knight Goblin Gang Mini P.E.K.K.A Ram Rider
Fireball Goblin Gang Ice Golem Ice Wizard Ram Rider
Goblin Gang Mini P.E.K.K.A Knight Ice Golem Fireball Ice Wizard Ram Rider
Mini P.E.K.K.A Knight
Knight Ice Golem Fireball Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A Knight Goblin Gang Ice Golem Fireball Ram Rider
Fireball
Goblin Gang Knight Ice Golem Fireball Mini P.E.K.K.A
Ice Golem Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem
Fireball Ice Wizard Ram Rider
Fireball
Knight Ice Golem Fireball
Fireball
Fireball Ice Golem Ice Wizard Ram Rider
Fireball Ice Golem Ice Wizard Ram Rider
Fireball Ram Rider
Goblin Gang Fireball Mini P.E.K.K.A
Knight Fireball Ram Rider
Fireball
Knight Ice Golem Fireball
Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Ice Golem Fireball Ice Wizard
Fireball Ice Wizard Ram Rider
Fireball Ram Rider
Fireball
Ice Golem Fireball Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Goblin Gang Fireball
Fireball Ice Wizard Ram Rider
Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A
Ice Golem Fireball
Fireball
Goblin Gang Fireball
Fireball
Fireball

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