My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner Inferno Dragon
Giant Snowball
Bats Balloon Miner Inferno Dragon
Zap
Bats Balloon Inferno Dragon
Barbarian Barrel
Ice Spirit
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Balloon Miner Inferno Dragon
Fireball
Balloon Inferno Dragon
Poison
Bats Balloon
Lightning
Mini P.E.K.K.A Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Miner Fireball Mini P.E.K.K.A Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Miner

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Bats Mini P.E.K.K.A Miner Inferno Dragon
Bats
Balloon Miner Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Fireball Balloon Miner Bats Mini P.E.K.K.A
Fireball
Zap Miner
Mini P.E.K.K.A
Ice Spirit Bats Zap
Balloon
Ice Spirit Bats Zap Miner
Miner
Bats Zap Balloon Ice Spirit Fireball Inferno Dragon
Inferno Dragon
Ice Spirit Bats Miner

Defense Synergies 4 11

Ice Spirit
Zap Mini P.E.K.K.A Bats Fireball Miner Inferno Dragon
Bats
Ice Spirit Zap Mini P.E.K.K.A Inferno Dragon
Zap
Ice Spirit Fireball Mini P.E.K.K.A Bats Miner Inferno Dragon
Fireball
Zap Ice Spirit Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Ice Spirit Zap Bats Fireball
Balloon
Miner
Ice Spirit Zap Fireball
Inferno Dragon
Ice Spirit Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Inferno Dragon Ice Spirit Bats Zap
Mini P.E.K.K.A Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats
Fireball Mini P.E.K.K.A
Fireball Bats Zap
Bats Inferno Dragon Ice Spirit Zap Fireball
Zap Fireball
Mini P.E.K.K.A Inferno Dragon
Ice Spirit Mini P.E.K.K.A Miner
Bats Zap Fireball
Inferno Dragon Bats Zap Fireball
Mini P.E.K.K.A Ice Spirit Bats Zap Fireball
Fireball Ice Spirit Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Ice Spirit Zap Fireball Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A
Ice Spirit Fireball Bats Zap
Zap Ice Spirit Bats Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bats Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mini P.E.K.K.A Miner Inferno Dragon
Ice Spirit Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Fireball
Mini P.E.K.K.A Inferno Dragon
Fireball Ice Spirit Bats Zap
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Inferno Dragon
Zap Ice Spirit Bats Fireball Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball
Fireball
Ice Spirit Bats Zap Fireball Mini P.E.K.K.A Inferno Dragon
Bats Zap Fireball Mini P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Zap
Fireball Ice Spirit Bats Zap
Fireball Ice Spirit Zap
Fireball Miner Zap
Bats Fireball Mini P.E.K.K.A
Miner Zap Fireball
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Inferno Dragon
Fireball Miner Zap
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball
Zap Ice Spirit Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Miner
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Fireball
Fireball Zap
Fireball
Fireball Miner Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Ice Spirit Bats Fireball
Bats Zap Fireball
Zap Fireball Miner

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