My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Elite Barbarians Balloon
Giant Snowball
Bats Archers Minions Balloon
Zap
Bats Archers Minions Balloon
Barbarian Barrel
Archers Rascals Elite Barbarians
The Log
Archers Rascals Elite Barbarians Mini P.E.K.K.A
Earthquake
Archers
Arrows
Bats Archers Minions Rascals
Royal Delivery
Bats Archers Minions Rascals Elite Barbarians Mini P.E.K.K.A Balloon
Fireball
Archers Minions Rascals Elite Barbarians Balloon
Poison
Bats Archers Minions Rascals Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Balloon
Rocket
Rascals Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Minions Mini P.E.K.K.A Rascals Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Minions

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Minions Rascals Elite Barbarians Mini P.E.K.K.A
Zap
Elite Barbarians Balloon Bats Archers Minions Mini P.E.K.K.A
Archers
Zap Elite Barbarians Mini P.E.K.K.A Balloon
Minions
Bats Zap Rascals Elite Barbarians Mini P.E.K.K.A Balloon
Rascals
Bats Minions Balloon
Elite Barbarians
Zap Bats Archers Minions
Mini P.E.K.K.A
Bats Zap Archers Minions
Balloon
Bats Zap Archers Minions Rascals

Defense Synergies 1 12

Bats
Zap Minions Rascals Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Archers Minions Rascals Elite Barbarians
Archers
Zap Minions Rascals Mini P.E.K.K.A
Minions
Bats Zap Archers
Rascals
Bats Zap Archers
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Archers Elite Barbarians
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Elite Barbarians Mini P.E.K.K.A Bats Zap Minions Rascals
Mini P.E.K.K.A Bats Archers Minions Rascals Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bats Minions Rascals
Elite Barbarians Mini P.E.K.K.A
Bats Zap Archers Minions Rascals
Bats Minions Zap Archers Rascals
Zap Rascals
Mini P.E.K.K.A Minions Rascals Elite Barbarians
Elite Barbarians Archers Rascals Mini P.E.K.K.A
Bats Archers Minions Zap Rascals
Minions Bats Zap Archers Rascals
Mini P.E.K.K.A Bats Zap Minions Rascals Elite Barbarians
Bats Zap Minions Rascals Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Rascals
Zap Rascals Elite Barbarians Mini P.E.K.K.A
Bats Minions Rascals Elite Barbarians Mini P.E.K.K.A
Bats Zap Archers Minions Rascals Elite Barbarians
Zap Bats Archers Minions Rascals
Mini P.E.K.K.A Elite Barbarians
Rascals Bats Archers Minions Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Mini P.E.K.K.A
Bats Zap Minions Rascals Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap Rascals Elite Barbarians
Rascals Elite Barbarians Mini P.E.K.K.A
Bats Zap Archers Minions Rascals
Rascals Mini P.E.K.K.A Bats Archers Minions Elite Barbarians
Mini P.E.K.K.A Rascals Elite Barbarians
Zap Bats Minions Elite Barbarians Mini P.E.K.K.A
Bats Minions Rascals Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians
Rascals Elite Barbarians Mini P.E.K.K.A
Archers Rascals
Rascals Elite Barbarians Bats Zap Archers Minions Mini P.E.K.K.A
Bats Minions Zap Archers Rascals Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Zap
Rascals
Zap
Bats Zap Minions
Archers
Zap
Zap
Bats Minions Elite Barbarians Mini P.E.K.K.A
Zap
Zap Archers
Elite Barbarians
Minions
Zap Elite Barbarians
Zap
Bats Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Elite Barbarians Bats Zap Archers
Zap Bats Minions
Elite Barbarians Mini P.E.K.K.A
Zap
Zap
Zap Bats Archers Minions
Zap Archers
Rascals Mini P.E.K.K.A
Zap
Zap
Elite Barbarians
Zap Bats Minions Rascals Elite Barbarians
Bats Zap
Zap

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