My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Cannon Cart Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Cannon Cart Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Cannon Cart Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Cannon Cart
Giant Snowball
Zappies Goblin Barrel
Zap
Zappies Goblin Barrel Cannon Cart Goblin Giant
Barbarian Barrel
Zappies Goblin Barrel Cannon Cart Royal Ghost
The Log
Mini P.E.K.K.A Zappies Goblin Barrel Cannon Cart
Earthquake
Zappies Goblin Barrel
Arrows
Zappies Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Zappies Goblin Barrel Cannon Cart Royal Ghost
Fireball
Zappies Goblin Barrel Cannon Cart
Poison
Zappies
Lightning
Ice Golem Mini P.E.K.K.A Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mini P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Goblin Barrel Royal Ghost Mini P.E.K.K.A Zappies Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Goblin Barrel Royal Ghost

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Goblin Barrel Cannon Cart Goblin Giant
Ice Golem
Goblin Barrel Mini P.E.K.K.A Zappies Cannon Cart
Mini P.E.K.K.A
Arrows Ice Golem Goblin Giant
Zappies
Ice Golem Goblin Barrel Cannon Cart Goblin Giant Royal Ghost
Goblin Barrel
Ice Golem Arrows Zappies Cannon Cart Goblin Giant Royal Ghost
Cannon Cart
Arrows Ice Golem Zappies Goblin Barrel Royal Ghost
Goblin Giant
Arrows Mini P.E.K.K.A Zappies Goblin Barrel
Royal Ghost
Zappies Goblin Barrel Cannon Cart

Defense Synergies 0 11

Arrows
Ice Golem Mini P.E.K.K.A Cannon Cart
Ice Golem
Arrows Mini P.E.K.K.A Zappies Cannon Cart Royal Ghost
Mini P.E.K.K.A
Arrows Ice Golem Cannon Cart Royal Ghost
Zappies
Ice Golem Cannon Cart
Goblin Barrel
Cannon Cart
Arrows Ice Golem Mini P.E.K.K.A Zappies Royal Ghost
Goblin Giant
Royal Ghost
Ice Golem Mini P.E.K.K.A Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Zappies Goblin Giant
Mini P.E.K.K.A Zappies Cannon Cart
Mini P.E.K.K.A Zappies Cannon Cart
Mini P.E.K.K.A Zappies Cannon Cart
Arrows Mini P.E.K.K.A
Arrows Zappies Cannon Cart Royal Ghost
Arrows Zappies
Arrows Ice Golem Cannon Cart Goblin Giant
Mini P.E.K.K.A Zappies
Ice Golem Mini P.E.K.K.A Zappies Cannon Cart Royal Ghost
Arrows Ice Golem Zappies Cannon Cart Goblin Giant Royal Ghost
Arrows Zappies
Mini P.E.K.K.A Zappies Cannon Cart
Arrows Mini P.E.K.K.A Zappies Cannon Cart Royal Ghost
Mini P.E.K.K.A Zappies Cannon Cart
Mini P.E.K.K.A Zappies
Arrows Mini P.E.K.K.A Zappies Cannon Cart
Arrows Zappies Cannon Cart Royal Ghost
Arrows Ice Golem Zappies Cannon Cart Royal Ghost
Mini P.E.K.K.A Zappies Cannon Cart
Royal Ghost Arrows Mini P.E.K.K.A Zappies Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Zappies Cannon Cart Royal Ghost
Arrows Ice Golem Mini P.E.K.K.A Cannon Cart Royal Ghost
Zappies Ice Golem Mini P.E.K.K.A Cannon Cart Goblin Giant
Mini P.E.K.K.A Ice Golem Zappies Cannon Cart Goblin Giant
Mini P.E.K.K.A Zappies Cannon Cart Goblin Giant
Arrows Ice Golem Zappies Goblin Giant
Mini P.E.K.K.A Ice Golem Zappies Cannon Cart Goblin Giant
Mini P.E.K.K.A Zappies Cannon Cart Goblin Giant
Ice Golem Mini P.E.K.K.A Zappies Cannon Cart
Zappies Goblin Giant
Mini P.E.K.K.A Zappies Cannon Cart
Arrows Goblin Giant
Mini P.E.K.K.A Cannon Cart Ice Golem Zappies Goblin Giant
Zappies Cannon Cart
Zappies Ice Golem Mini P.E.K.K.A Cannon Cart Goblin Giant
Arrows Ice Golem Mini P.E.K.K.A Zappies Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Royal Ghost
Arrows Royal Ghost
Arrows Cannon Cart Goblin Giant
Cannon Cart Arrows Ice Golem
Arrows
Arrows Ice Golem Goblin Giant
Arrows
Arrows Ice Golem
Arrows
Mini P.E.K.K.A
Arrows Cannon Cart
Arrows
Ice Golem Cannon Cart
Arrows Cannon Cart
Arrows Ice Golem Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows Cannon Cart
Arrows Ice Golem
Arrows Royal Ghost
Arrows
Arrows
Arrows Ice Golem
Zappies
Mini P.E.K.K.A
Arrows
Arrows Zappies
Arrows
Zappies Cannon Cart
Arrows Zappies
Arrows
Mini P.E.K.K.A Cannon Cart
Arrows Ice Golem
Arrows
Cannon Cart
Zappies
Zappies
Cannon Cart Goblin Giant Royal Ghost

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