My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Mega Minion Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner Lava Hound
Giant Snowball
Skeletons Mega Minion Miner Lava Hound
Zap
Skeletons Lava Hound
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Lava Hound
Royal Delivery
Skeletons Mega Minion Miner Electro Wizard Lava Hound
Fireball
Mega Minion Electro Wizard Lava Hound
Poison
Mega Minion Electro Wizard Lava Hound
Lightning
Ice Golem Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Mega Minion Miner Fireball Freeze Electro Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Mega Minion Miner

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Mega Minion Miner Electro Wizard
Mega Minion
Ice Golem Lava Hound Fireball Miner
Fireball
Lava Hound Mega Minion Freeze Miner Electro Wizard
Freeze
Fireball
Miner
Lava Hound Ice Golem Mega Minion Fireball Electro Wizard
Electro Wizard
Ice Golem Fireball Miner
Lava Hound
Mega Minion Fireball Miner

Defense Synergies 1 12

Skeletons
Ice Golem Mega Minion Electro Wizard
Ice Golem
Mega Minion Skeletons Fireball Electro Wizard
Mega Minion
Ice Golem Skeletons Freeze Miner Electro Wizard
Fireball
Ice Golem Freeze Miner Electro Wizard
Freeze
Mega Minion Fireball Electro Wizard
Miner
Mega Minion Fireball
Electro Wizard
Skeletons Ice Golem Mega Minion Fireball Freeze
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Fireball Electro Wizard
Skeletons Mega Minion Electro Wizard
Skeletons Mega Minion Freeze Electro Wizard
Skeletons Mega Minion Electro Wizard
Fireball
Fireball Freeze Skeletons Mega Minion Electro Wizard
Mega Minion Electro Wizard Fireball Freeze
Ice Golem Fireball Electro Wizard
Skeletons
Skeletons Ice Golem Miner Electro Wizard
Electro Wizard Skeletons Ice Golem Mega Minion Fireball Freeze
Mega Minion Fireball Electro Wizard
Skeletons Fireball Freeze Electro Wizard
Fireball Mega Minion Freeze Electro Wizard
Electro Wizard
Fireball Freeze Electro Wizard
Skeletons Fireball Electro Wizard
Fireball Mega Minion Electro Wizard
Freeze Ice Golem Mega Minion Fireball Electro Wizard
Electro Wizard
Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Ice Golem Mega Minion Miner
Skeletons Ice Golem Electro Wizard
Ice Golem Fireball Electro Wizard
Skeletons
Fireball Skeletons Ice Golem Freeze Electro Wizard
Skeletons Ice Golem Mega Minion Fireball Electro Wizard
Freeze Electro Wizard Skeletons Ice Golem Mega Minion Fireball
Skeletons Mega Minion
Mega Minion
Fireball Electro Wizard
Skeletons Ice Golem Fireball
Fireball
Electro Wizard Skeletons Ice Golem Mega Minion Fireball Freeze
Ice Golem Mega Minion Fireball Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Freeze
Fireball Miner Electro Wizard
Fireball Miner
Ice Golem Fireball Freeze
Fireball
Fireball Ice Golem Mega Minion Freeze
Fireball Ice Golem Freeze
Fireball Miner
Fireball Electro Wizard
Miner Fireball Electro Wizard
Fireball
Ice Golem Fireball Miner
Fireball Freeze
Ice Golem Fireball
Fireball
Fireball
Fireball Freeze
Mega Minion Fireball Electro Wizard
Fireball Miner
Fireball
Fireball
Fireball
Ice Golem Freeze Fireball
Mega Minion
Fireball Miner Electro Wizard
Fireball Miner
Fireball Miner
Ice Golem Fireball Electro Wizard
Electro Wizard Mega Minion Fireball Freeze
Mega Minion Fireball
Fireball Miner
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Fireball Freeze
Fireball Mega Minion Electro Wizard
Freeze
Fireball
Fireball Miner Mega Minion Electro Wizard
Ice Golem Fireball
Fireball
Mega Minion
Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Miner Electro Wizard

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