My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers Skeleton Army Prince
Giant Snowball
Mega Minion Wall Breakers Skeleton Army Baby Dragon
Zap
Royal Giant Wall Breakers Skeleton Army Prince
Barbarian Barrel
Wall Breakers Skeleton Army
The Log
Royal Giant Wall Breakers Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Mega Minion Wall Breakers Skeleton Army Baby Dragon Prince
Fireball
Mega Minion Wall Breakers Skeleton Army Baby Dragon
Poison
Mega Minion Skeleton Army
Lightning
Mega Minion Baby Dragon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Skeleton Army Tornado Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Mega Minion Skeleton Army Tornado Baby Dragon Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Mega Minion Skeleton Army Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Mega Minion Rocket Tornado Baby Dragon
Mega Minion
Royal Giant Baby Dragon
Rocket
Tornado Royal Giant
Wall Breakers
Baby Dragon
Skeleton Army
Tornado
Rocket Baby Dragon Royal Giant
Baby Dragon
Tornado Royal Giant Mega Minion Wall Breakers Prince
Prince
Baby Dragon

Defense Synergies 1 7

Royal Giant
Mega Minion
Skeleton Army Tornado Baby Dragon
Rocket
Tornado
Wall Breakers
Skeleton Army
Mega Minion Prince
Tornado
Rocket Mega Minion Baby Dragon Prince
Baby Dragon
Mega Minion Tornado Prince
Prince
Skeleton Army Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Baby Dragon
Skeleton Army Mega Minion Prince
Rocket Skeleton Army Tornado Prince Mega Minion
Skeleton Army Prince Mega Minion
Rocket Skeleton Army Tornado Prince
Skeleton Army Tornado Mega Minion Baby Dragon
Mega Minion Rocket Tornado Baby Dragon
Rocket Baby Dragon
Skeleton Army Tornado Prince
Skeleton Army Tornado Prince
Skeleton Army Mega Minion Tornado Baby Dragon
Mega Minion Tornado Baby Dragon
Skeleton Army Prince Rocket
Rocket Skeleton Army Mega Minion Tornado Baby Dragon Prince
Skeleton Army Prince
Rocket Skeleton Army Tornado Prince
Skeleton Army Tornado Prince
Mega Minion Skeleton Army Tornado Baby Dragon Prince
Tornado Baby Dragon Mega Minion
Tornado Prince
Skeleton Army Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Mega Minion Rocket Baby Dragon Prince
Skeleton Army Rocket Prince
Rocket Skeleton Army Prince Tornado
Skeleton Army Prince
Rocket Tornado Baby Dragon
Rocket Skeleton Army Prince Mega Minion
Skeleton Army Prince
Rocket Mega Minion Skeleton Army Tornado Baby Dragon Prince
Mega Minion Skeleton Army
Mega Minion Prince
Rocket Skeleton Army Tornado Prince
Rocket Skeleton Army Prince
Skeleton Army Baby Dragon
Skeleton Army Mega Minion Rocket Tornado Baby Dragon Prince
Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Tornado Baby Dragon
Rocket Baby Dragon
Rocket Prince
Rocket Baby Dragon
Mega Minion Rocket Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Rocket Tornado Prince
Rocket Tornado Prince
Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Baby Dragon Prince
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Mega Minion Baby Dragon Prince
Rocket Tornado Baby Dragon
Rocket Baby Dragon Prince
Rocket Tornado
Rocket Tornado Prince
Rocket Baby Dragon
Tornado Baby Dragon
Mega Minion
Tornado Baby Dragon
Tornado Baby Dragon Prince
Rocket Tornado Baby Dragon
Tornado Baby Dragon
Rocket Mega Minion
Mega Minion
Rocket
Rocket
Prince
Rocket
Rocket Skeleton Army Prince
Rocket Mega Minion Tornado Baby Dragon
Mega Minion Rocket Baby Dragon Prince
Baby Dragon
Rocket Tornado
Mega Minion Prince
Rocket Tornado Baby Dragon
Rocket Tornado
Rocket Tornado Baby Dragon Prince

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