My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards
Giant Snowball
Mega Minion Battle Ram Guards Lumberjack
Zap
Battle Ram Guards
Barbarian Barrel
Battle Ram Guards Executioner Electro Wizard Lumberjack
The Log
Battle Ram Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Battle Ram Guards Executioner Electro Wizard Lumberjack
Fireball
Mega Minion Battle Ram Executioner Electro Wizard Lumberjack
Poison
Mega Minion Guards Executioner Electro Wizard
Lightning
Mega Minion Battle Ram Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Mega Minion Guards Battle Ram Electro Wizard Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Mega Minion Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Electro Wizard Barbarian Barrel Guards Executioner Lumberjack
Mega Minion
Zap
Battle Ram
Zap Barbarian Barrel Electro Wizard Lumberjack
Barbarian Barrel
Zap Battle Ram Executioner Lumberjack
Guards
Zap Lumberjack
Executioner
Zap Barbarian Barrel
Electro Wizard
Zap Battle Ram Lumberjack
Lumberjack
Zap Battle Ram Barbarian Barrel Guards Electro Wizard

Defense Synergies 2 16

Zap
Mega Minion Electro Wizard Barbarian Barrel Guards Executioner Lumberjack
Mega Minion
Zap Barbarian Barrel Guards Electro Wizard Lumberjack
Battle Ram
Barbarian Barrel
Zap Mega Minion Guards Electro Wizard Lumberjack
Guards
Zap Mega Minion Barbarian Barrel Executioner Electro Wizard Lumberjack
Executioner
Zap Guards Lumberjack
Electro Wizard
Zap Mega Minion Barbarian Barrel Guards Lumberjack
Lumberjack
Zap Mega Minion Barbarian Barrel Guards Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Barbarian Barrel Executioner Electro Wizard
Lumberjack Zap Mega Minion Executioner Electro Wizard
Lumberjack Mega Minion Executioner Electro Wizard
Lumberjack Mega Minion Guards Electro Wizard
Barbarian Barrel Lumberjack
Barbarian Barrel Zap Mega Minion Guards Executioner Electro Wizard Lumberjack
Mega Minion Electro Wizard Zap Executioner
Zap Barbarian Barrel Electro Wizard
Lumberjack
Guards Barbarian Barrel Electro Wizard Lumberjack
Guards Executioner Electro Wizard Zap Mega Minion Barbarian Barrel Lumberjack
Mega Minion Executioner Zap Electro Wizard
Lumberjack Zap Guards Electro Wizard
Executioner Zap Mega Minion Barbarian Barrel Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Executioner Electro Wizard Lumberjack
Zap Mega Minion Barbarian Barrel Guards Executioner Electro Wizard Lumberjack
Zap Barbarian Barrel Executioner Mega Minion Guards Electro Wizard Lumberjack
Electro Wizard Lumberjack
Barbarian Barrel Guards Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Barbarian Barrel Electro Wizard
Electro Wizard Zap Mega Minion Barbarian Barrel Executioner Lumberjack
Guards Lumberjack Zap Electro Wizard
Guards Lumberjack Zap Barbarian Barrel Electro Wizard
Guards Executioner Lumberjack
Executioner Zap Electro Wizard
Guards Mega Minion Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Mega Minion Barbarian Barrel
Mega Minion Guards
Mega Minion Guards Lumberjack
Zap Guards Electro Wizard
Guards Executioner Lumberjack
Executioner
Guards Electro Wizard Zap Mega Minion Barbarian Barrel Executioner Lumberjack
Executioner Zap Mega Minion Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Zap Barbarian Barrel Executioner Electro Wizard
Barbarian Barrel
Barbarian Barrel Guards
Executioner Zap Barbarian Barrel
Executioner Zap Mega Minion
Executioner
Zap Barbarian Barrel Executioner
Zap
Guards Electro Wizard Lumberjack
Zap Barbarian Barrel Electro Wizard
Zap Executioner
Barbarian Barrel Executioner
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Executioner
Barbarian Barrel Executioner
Barbarian Barrel
Zap Mega Minion Barbarian Barrel Executioner Electro Wizard
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Executioner
Mega Minion
Zap Barbarian Barrel Executioner Electro Wizard
Zap
Zap Barbarian Barrel
Zap Executioner Electro Wizard
Zap Electro Wizard Mega Minion Guards
Mega Minion
Zap
Zap Electro Wizard
Zap Electro Wizard Barbarian Barrel Guards
Zap Mega Minion Executioner Electro Wizard
Barbarian Barrel
Mega Minion Executioner Electro Wizard Lumberjack
Zap Executioner
Zap
Mega Minion Executioner
Zap Guards Electro Wizard
Zap Executioner Electro Wizard
Zap Barbarian Barrel Executioner Electro Wizard

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