My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Balloon
Giant Snowball
Archers Mega Minion Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Archers Elite Barbarians Valkyrie Wizard Lumberjack
The Log
Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Mega Minion Valkyrie Wizard Balloon Lumberjack
Fireball
Archers Elite Barbarians Mega Minion Wizard Balloon Lumberjack
Poison
Archers Mega Minion Wizard Balloon
Lightning
Elite Barbarians Mega Minion Valkyrie Wizard Balloon Lumberjack
Rocket
Elite Barbarians Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Mega Minion Valkyrie Lumberjack Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Mega Minion Valkyrie

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion Balloon Archers Valkyrie Lumberjack
Archers
Valkyrie Zap Elite Barbarians Balloon Lumberjack
Elite Barbarians
Zap Valkyrie Archers Wizard Lumberjack
Mega Minion
Zap Valkyrie Balloon
Valkyrie
Archers Elite Barbarians Balloon Lumberjack Zap Mega Minion Wizard
Wizard
Elite Barbarians Valkyrie Balloon Lumberjack
Balloon
Zap Valkyrie Lumberjack Archers Mega Minion Wizard
Lumberjack
Valkyrie Balloon Zap Archers Elite Barbarians Wizard

Defense Synergies 3 14

Zap
Mega Minion Archers Elite Barbarians Valkyrie Lumberjack
Archers
Valkyrie Zap Mega Minion Lumberjack
Elite Barbarians
Valkyrie Zap Mega Minion Wizard
Mega Minion
Zap Archers Elite Barbarians Valkyrie Wizard Lumberjack
Valkyrie
Archers Elite Barbarians Zap Mega Minion Wizard Lumberjack
Wizard
Elite Barbarians Mega Minion Valkyrie Lumberjack
Balloon
Lumberjack
Zap Archers Mega Minion Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Wizard
Elite Barbarians Lumberjack Zap Mega Minion Valkyrie
Lumberjack Archers Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Lumberjack Mega Minion Valkyrie
Elite Barbarians Valkyrie Lumberjack
Zap Archers Mega Minion Valkyrie Lumberjack
Mega Minion Zap Archers Wizard
Zap Valkyrie
Elite Barbarians Lumberjack
Elite Barbarians Archers Valkyrie Lumberjack
Archers Valkyrie Zap Mega Minion Wizard Lumberjack
Mega Minion Zap Archers Wizard
Lumberjack Zap Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Zap Mega Minion Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Lumberjack
Wizard Elite Barbarians Valkyrie Lumberjack
Zap Archers Elite Barbarians Mega Minion Valkyrie Wizard Lumberjack
Zap Valkyrie Wizard Archers Mega Minion Lumberjack
Elite Barbarians Lumberjack
Valkyrie Wizard Archers Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Mega Minion Valkyrie Wizard Lumberjack
Lumberjack Zap Elite Barbarians Valkyrie
Valkyrie Lumberjack Zap Elite Barbarians
Elite Barbarians Valkyrie Lumberjack
Wizard Zap Archers
Archers Elite Barbarians Mega Minion Valkyrie Lumberjack
Elite Barbarians Valkyrie Lumberjack
Zap Elite Barbarians Mega Minion Valkyrie
Mega Minion
Elite Barbarians Mega Minion Valkyrie Lumberjack
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard Lumberjack
Wizard Archers Valkyrie
Elite Barbarians Zap Archers Mega Minion Valkyrie Lumberjack
Valkyrie Zap Archers Elite Barbarians Mega Minion Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie
Wizard Zap Mega Minion
Archers Wizard
Zap Wizard
Zap Wizard
Elite Barbarians Lumberjack
Zap Valkyrie Wizard
Zap Archers Wizard
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Zap Archers Mega Minion Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Mega Minion
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Archers Wizard
Zap Mega Minion Wizard
Elite Barbarians Mega Minion
Zap Wizard
Zap
Wizard
Zap Archers
Zap Archers Mega Minion Wizard
Mega Minion Valkyrie Wizard Lumberjack
Zap Wizard
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians
Zap
Zap

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