My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Balloon Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Mega Minion Balloon Miner
Zap
Balloon
Barbarian Barrel
Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Balloon Miner Electro Wizard Magic Archer
Fireball
Mega Minion Balloon Electro Wizard Magic Archer
Poison
Mega Minion Balloon Electro Wizard Magic Archer
Lightning
Mega Minion Mini P.E.K.K.A Balloon Electro Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Miner Mini P.E.K.K.A Electro Wizard Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Miner Mini P.E.K.K.A

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Balloon Miner Electro Wizard Mini P.E.K.K.A Magic Archer Mega Knight
Mega Minion
Zap Balloon Miner Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Magic Archer Mega Knight
Balloon
Zap Miner Mega Minion Electro Wizard Magic Archer Mega Knight
Miner
Zap Balloon Mega Minion Electro Wizard Magic Archer Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Balloon Miner Magic Archer Mega Knight
Magic Archer
Zap Mini P.E.K.K.A Balloon Miner Electro Wizard Mega Knight
Mega Knight
Zap Mega Minion Mini P.E.K.K.A Balloon Miner Electro Wizard Magic Archer

Defense Synergies 5 10

Zap
Mega Minion Mini P.E.K.K.A Electro Wizard Mega Knight Miner Magic Archer
Mega Minion
Zap Miner Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Magic Archer
Balloon
Miner
Zap Mega Minion Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Minion Magic Archer Mega Knight
Magic Archer
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Zap Mega Minion Miner Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Electro Wizard Magic Archer
Mini P.E.K.K.A Zap Mega Minion Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Mega Minion Electro Wizard
Mini P.E.K.K.A Mega Minion Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight
Zap Mega Minion Electro Wizard Magic Archer Mega Knight
Mega Minion Electro Wizard Zap Magic Archer
Zap Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Miner Electro Wizard Mega Knight
Electro Wizard Zap Mega Minion Magic Archer Mega Knight
Mega Minion Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mega Knight Zap Mega Minion Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Zap Mega Minion Electro Wizard Magic Archer
Zap Mega Minion Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Electro Wizard Zap Mega Minion Mini P.E.K.K.A Miner Magic Archer Mega Knight
Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Minion Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Mega Minion Mini P.E.K.K.A Magic Archer
Mega Minion
Mega Knight Mega Minion Mini P.E.K.K.A
Mega Knight Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Magic Archer Mega Knight
Electro Wizard Zap Mega Minion Mini P.E.K.K.A Magic Archer
Mega Knight Zap Mega Minion Mini P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Miner Electro Wizard Magic Archer
Miner Magic Archer
Zap Magic Archer Mega Knight
Zap Mega Minion Magic Archer
Magic Archer
Zap Magic Archer
Miner Zap
Mini P.E.K.K.A Electro Wizard
Miner Zap Electro Wizard Magic Archer
Zap Magic Archer
Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Zap Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Magic Archer Mega Knight
Mega Minion
Miner Zap Electro Wizard Magic Archer
Zap Miner Magic Archer Mega Knight
Miner Zap Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Miner Magic Archer Mega Knight
Zap Electro Wizard Magic Archer
Mega Knight
Magic Archer
Zap Electro Wizard Magic Archer
Zap Mega Minion Electro Wizard Magic Archer
Miner Mega Minion Mini P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Minion Mega Knight
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Miner Electro Wizard Magic Archer Mega Knight

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