My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Musketeer Goblin Hut Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Prince
Giant Snowball
Spear Goblins Mega Minion Musketeer Goblin Hut Wall Breakers
Zap
Spear Goblins Goblin Hut Wall Breakers Prince Goblin Giant
Barbarian Barrel
Spear Goblins Musketeer Goblin Hut Wall Breakers
The Log
Spear Goblins Musketeer Goblin Hut Wall Breakers Prince
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Goblin Hut Wall Breakers
Royal Delivery
Spear Goblins Mega Minion Musketeer Goblin Hut Wall Breakers Prince
Fireball
Mega Minion Musketeer Goblin Hut Wall Breakers
Poison
Spear Goblins Mega Minion Musketeer Goblin Hut
Lightning
Mega Minion Musketeer Goblin Hut Prince
Rocket
Musketeer Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Mega Minion Musketeer Goblin Hut Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Mega Minion

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Wall Breakers Prince Goblin Giant
Arrows
Mega Minion Wall Breakers Prince Goblin Giant
Mega Minion
Goblin Giant Arrows
Musketeer
Goblin Hut Prince Goblin Giant
Goblin Hut
Spear Goblins Musketeer Prince Goblin Giant
Wall Breakers
Spear Goblins Arrows Goblin Giant
Prince
Spear Goblins Arrows Musketeer Goblin Hut
Goblin Giant
Mega Minion Spear Goblins Arrows Musketeer Goblin Hut Wall Breakers

Defense Synergies 0 12

Spear Goblins
Arrows Mega Minion Musketeer Goblin Hut Prince Goblin Giant
Arrows
Spear Goblins Mega Minion Goblin Hut Prince
Mega Minion
Spear Goblins Arrows Musketeer Goblin Hut
Musketeer
Spear Goblins Mega Minion Goblin Hut
Goblin Hut
Spear Goblins Arrows Mega Minion Musketeer
Wall Breakers
Prince
Spear Goblins Arrows
Goblin Giant
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Musketeer Goblin Hut Goblin Giant
Mega Minion Musketeer Goblin Hut Prince
Goblin Hut Prince Mega Minion Musketeer
Goblin Hut Prince Mega Minion Musketeer
Arrows Prince
Arrows Spear Goblins Mega Minion Musketeer
Mega Minion Musketeer Spear Goblins Arrows Goblin Hut
Arrows Musketeer Goblin Giant
Musketeer Goblin Hut Prince
Spear Goblins Musketeer Prince
Spear Goblins Arrows Mega Minion Musketeer Goblin Hut Goblin Giant
Arrows Mega Minion Musketeer Spear Goblins Goblin Hut
Goblin Hut Prince Musketeer
Arrows Mega Minion Goblin Hut Prince
Goblin Hut Prince
Goblin Hut Prince
Arrows Musketeer Goblin Hut Prince
Arrows Spear Goblins Mega Minion Musketeer Goblin Hut Prince
Arrows Spear Goblins Mega Minion Musketeer Goblin Hut
Musketeer Goblin Hut Prince
Spear Goblins Arrows Musketeer Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut Prince
Arrows Mega Minion Musketeer Prince
Spear Goblins Musketeer Goblin Hut Prince Goblin Giant
Prince Musketeer Goblin Giant
Musketeer Goblin Hut Prince Goblin Giant
Arrows Musketeer Goblin Hut Goblin Giant
Prince Spear Goblins Mega Minion Musketeer Goblin Hut Goblin Giant
Prince Goblin Giant
Spear Goblins Mega Minion Goblin Hut Prince
Mega Minion Musketeer Goblin Hut Goblin Giant
Mega Minion Musketeer Goblin Hut Prince
Arrows Prince Goblin Giant
Prince Goblin Giant
Musketeer
Goblin Hut Spear Goblins Mega Minion Musketeer Prince Goblin Giant
Arrows Mega Minion Musketeer Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows Goblin Hut Goblin Giant
Arrows Musketeer Prince
Arrows
Arrows Spear Goblins Mega Minion Musketeer Goblin Giant
Arrows Musketeer
Arrows
Arrows
Musketeer Prince
Arrows Musketeer Prince
Arrows Musketeer
Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut Prince
Spear Goblins Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Arrows Mega Minion Musketeer Prince
Arrows
Musketeer Prince
Arrows
Musketeer Prince
Arrows Musketeer
Arrows
Mega Minion
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer
Arrows Musketeer
Mega Minion Musketeer Goblin Hut
Mega Minion
Arrows Musketeer
Arrows
Prince
Arrows
Spear Goblins Musketeer Goblin Hut Prince
Arrows Mega Minion Musketeer
Arrows
Mega Minion Musketeer Prince
Arrows Musketeer
Arrows
Mega Minion Musketeer Prince
Musketeer
Musketeer
Musketeer Prince Goblin Giant

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