My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Ice Spirit Goblin Gang Electro Wizard Lumberjack
The Log
Ice Spirit Goblin Gang Hog Rider Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Hog Rider Electro Wizard Lumberjack
Fireball
Goblin Gang Hog Rider Electro Wizard Lumberjack
Poison
Bats Goblin Gang Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Hog Rider Electro Wizard Lumberjack Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Lumberjack
Bats
Hog Rider Ice Spirit Zap Lumberjack
Zap
Ice Spirit Hog Rider Electro Wizard Bats Lumberjack
Goblin Gang
Hog Rider
Hog Rider
Ice Spirit Bats Zap Goblin Gang Lightning Electro Wizard Lumberjack
Lightning
Hog Rider
Electro Wizard
Zap Hog Rider Lumberjack
Lumberjack
Ice Spirit Bats Zap Hog Rider Electro Wizard

Defense Synergies 3 11

Ice Spirit
Zap Goblin Gang Bats Electro Wizard Lumberjack
Bats
Ice Spirit Zap Electro Wizard Lumberjack
Zap
Ice Spirit Electro Wizard Bats Goblin Gang Lumberjack
Goblin Gang
Ice Spirit Zap Electro Wizard Lumberjack
Hog Rider
Lightning
Electro Wizard
Zap Ice Spirit Bats Goblin Gang Lumberjack
Lumberjack
Ice Spirit Bats Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
Lumberjack Ice Spirit Bats Zap Goblin Gang Electro Wizard
Goblin Gang Lumberjack Bats Lightning Electro Wizard
Lumberjack Bats Goblin Gang Electro Wizard
Lightning Lumberjack
Goblin Gang Bats Zap Electro Wizard Lumberjack
Bats Lightning Electro Wizard Ice Spirit Zap Goblin Gang
Lightning Zap Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Ice Spirit Electro Wizard Lumberjack
Bats Goblin Gang Electro Wizard Zap Lumberjack
Bats Zap Goblin Gang Electro Wizard
Lumberjack Ice Spirit Bats Zap Goblin Gang Lightning Electro Wizard
Ice Spirit Bats Zap Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Ice Spirit Zap Goblin Gang Lightning Electro Wizard Lumberjack
Bats Goblin Gang Electro Wizard Lumberjack
Ice Spirit Bats Zap Goblin Gang Electro Wizard Lumberjack
Zap Ice Spirit Bats Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Bats Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Electro Wizard
Electro Wizard Zap Goblin Gang Lightning Lumberjack
Goblin Gang Lumberjack Ice Spirit Bats Zap Lightning Electro Wizard
Goblin Gang Lightning Lumberjack Bats Zap Electro Wizard
Goblin Gang Lumberjack
Ice Spirit Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Lightning Electro Wizard Lumberjack
Lumberjack
Zap Lightning Electro Wizard Ice Spirit Bats
Goblin Gang
Bats Lumberjack
Lightning Zap Electro Wizard
Lightning Goblin Gang Lumberjack
Goblin Gang Electro Wizard Ice Spirit Bats Zap Lightning Lumberjack
Bats Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Electro Wizard
Lightning
Lightning
Zap
Ice Spirit Bats Zap
Ice Spirit Zap Lightning
Zap Lightning
Lightning Bats Goblin Gang Electro Wizard Lumberjack
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Lightning
Lightning Zap Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Spirit
Zap Lightning Electro Wizard
Lightning Zap
Lightning Zap
Lightning Bats Zap Electro Wizard
Zap Lightning Electro Wizard Ice Spirit Bats
Lightning
Lightning Zap
Zap Lightning Ice Spirit Electro Wizard
Lightning
Zap Lightning Electro Wizard Ice Spirit Bats Goblin Gang
Lightning Zap Electro Wizard
Lightning Goblin Gang Electro Wizard Lumberjack
Zap Lightning
Lightning Zap
Zap Ice Spirit Bats Goblin Gang Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Electro Wizard

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