My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Witch Lumberjack
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Fireball
Witch Lumberjack
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Valkyrie Freeze Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Mini P.E.K.K.A Valkyrie Freeze Witch Lumberjack
Fireball
Zap Giant Freeze
Mini P.E.K.K.A
Giant Zap Valkyrie Lumberjack
Valkyrie
Lumberjack Zap Mini P.E.K.K.A Giant Witch
Giant
Zap Mini P.E.K.K.A Fireball Valkyrie Witch Lumberjack
Freeze
Zap Fireball
Witch
Zap Valkyrie Giant Lumberjack
Lumberjack
Valkyrie Zap Mini P.E.K.K.A Giant Witch

Defense Synergies 2 15

Zap
Fireball Mini P.E.K.K.A Valkyrie Witch Lumberjack
Fireball
Zap Mini P.E.K.K.A Valkyrie Freeze Lumberjack
Mini P.E.K.K.A
Zap Fireball Valkyrie Freeze Witch
Valkyrie
Zap Fireball Mini P.E.K.K.A Freeze Witch Lumberjack
Giant
Freeze
Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Witch
Zap Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack
Zap Fireball Valkyrie Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Mini P.E.K.K.A Lumberjack Zap Valkyrie Witch
Mini P.E.K.K.A Witch Lumberjack Valkyrie Freeze
Mini P.E.K.K.A Witch Lumberjack Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Fireball Freeze Zap Valkyrie Lumberjack
Zap Fireball Freeze Witch
Zap Fireball Valkyrie
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Witch Zap Fireball Freeze Lumberjack
Zap Fireball Witch
Mini P.E.K.K.A Lumberjack Zap Fireball Valkyrie Freeze Witch
Fireball Valkyrie Zap Mini P.E.K.K.A Freeze Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A Freeze Lumberjack
Fireball Mini P.E.K.K.A Valkyrie Witch Lumberjack
Fireball Zap Valkyrie Witch Lumberjack
Zap Valkyrie Freeze Witch Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Fireball Mini P.E.K.K.A Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Valkyrie Lumberjack
Lumberjack Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Lumberjack Zap Fireball
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Fireball Zap Freeze Witch
Mini P.E.K.K.A Fireball Valkyrie Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Zap Freeze Fireball Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Zap Fireball Valkyrie
Mini P.E.K.K.A Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Witch
Witch Zap Fireball Mini P.E.K.K.A Valkyrie Freeze Lumberjack
Valkyrie Zap Fireball Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap
Fireball
Fireball Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Freeze Witch
Witch
Fireball Zap Freeze
Fireball Zap
Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Freeze
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball Valkyrie Witch
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Valkyrie Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch
Zap Fireball Freeze Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Freeze
Fireball
Zap Fireball Freeze Witch
Fireball Zap Witch
Freeze
Fireball
Fireball Mini P.E.K.K.A Valkyrie Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch

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