My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Dart Goblin Baby Dragon Lumberjack
Zap
Minion Horde Dart Goblin Inferno Tower
Barbarian Barrel
Dart Goblin Inferno Tower Lumberjack
The Log
Dart Goblin Lumberjack
Earthquake
Inferno Tower
Arrows
Minion Horde Dart Goblin
Royal Delivery
Minion Horde Dart Goblin Baby Dragon P.E.K.K.A Lumberjack
Fireball
Minion Horde Dart Goblin Inferno Tower Baby Dragon Lumberjack
Poison
Minion Horde Dart Goblin Inferno Tower
Lightning
Inferno Tower Baby Dragon Lumberjack
Rocket
Minion Horde Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Fireball Baby Dragon Poison Lumberjack Minion Horde Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Fireball Baby Dragon Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lumberjack
Dart Goblin
Baby Dragon P.E.K.K.A
Fireball
Baby Dragon
Inferno Tower
Baby Dragon
Dart Goblin Fireball Poison P.E.K.K.A Lumberjack
Poison
P.E.K.K.A Baby Dragon
P.E.K.K.A
Poison Dart Goblin Baby Dragon Lumberjack
Lumberjack
Minion Horde Baby Dragon P.E.K.K.A

Defense Synergies 0 12

Minion Horde
Inferno Tower
Dart Goblin
Inferno Tower Baby Dragon P.E.K.K.A Lumberjack
Fireball
Inferno Tower Lumberjack
Inferno Tower
Minion Horde Dart Goblin Fireball Baby Dragon Poison Lumberjack
Baby Dragon
Dart Goblin Inferno Tower P.E.K.K.A Lumberjack
Poison
Inferno Tower
P.E.K.K.A
Dart Goblin Baby Dragon
Lumberjack
Dart Goblin Fireball Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Fireball Inferno Tower Baby Dragon
Minion Horde Inferno Tower P.E.K.K.A Lumberjack Dart Goblin
Minion Horde Inferno Tower P.E.K.K.A Lumberjack Dart Goblin
Minion Horde Inferno Tower P.E.K.K.A Lumberjack Dart Goblin
Fireball Poison P.E.K.K.A Lumberjack
Fireball Dart Goblin Baby Dragon Lumberjack
Minion Horde Dart Goblin Inferno Tower Fireball Baby Dragon Poison
Dart Goblin Fireball Inferno Tower Baby Dragon Poison P.E.K.K.A
Minion Horde Inferno Tower P.E.K.K.A Lumberjack
Minion Horde Dart Goblin Inferno Tower Lumberjack
Minion Horde Dart Goblin Poison Fireball Baby Dragon Lumberjack
Minion Horde Inferno Tower Dart Goblin Fireball Baby Dragon Poison
Minion Horde Inferno Tower P.E.K.K.A Lumberjack Fireball
Fireball Minion Horde Dart Goblin Baby Dragon Poison P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Minion Horde Lumberjack
Minion Horde Inferno Tower Fireball P.E.K.K.A Lumberjack
Minion Horde Fireball Inferno Tower Poison P.E.K.K.A Lumberjack
Fireball Minion Horde Dart Goblin Baby Dragon Lumberjack
Baby Dragon Poison Dart Goblin Fireball Lumberjack
P.E.K.K.A Dart Goblin Inferno Tower Lumberjack
Minion Horde Dart Goblin Fireball Baby Dragon Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower P.E.K.K.A
Fireball Poison Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Minion Horde Inferno Tower
P.E.K.K.A Lumberjack Minion Horde Fireball Inferno Tower
Inferno Tower P.E.K.K.A Minion Horde Lumberjack
Fireball Poison Minion Horde Dart Goblin Baby Dragon
P.E.K.K.A Minion Horde Dart Goblin Fireball Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Minion Horde Lumberjack
Minion Horde P.E.K.K.A Fireball Inferno Tower Baby Dragon Poison
Inferno Tower P.E.K.K.A Minion Horde Dart Goblin
P.E.K.K.A Minion Horde Dart Goblin Inferno Tower Lumberjack
P.E.K.K.A Fireball Poison
P.E.K.K.A Minion Horde Fireball Inferno Tower Lumberjack
Minion Horde Dart Goblin Fireball Baby Dragon
Inferno Tower Minion Horde Dart Goblin Fireball Baby Dragon Poison P.E.K.K.A Lumberjack
Poison Minion Horde Dart Goblin Fireball Inferno Tower Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Minion Horde Dart Goblin Baby Dragon
Fireball Poison Dart Goblin Baby Dragon
Minion Horde Dart Goblin Fireball Baby Dragon Poison
Dart Goblin Fireball Poison
Fireball Poison Minion Horde Baby Dragon
Fireball Poison Minion Horde Dart Goblin Baby Dragon
Minion Horde Dart Goblin Baby Dragon Poison
Fireball Poison Dart Goblin Baby Dragon
Fireball Poison Dart Goblin
Minion Horde Fireball Poison Lumberjack
Poison Minion Horde Dart Goblin Fireball
Fireball Poison Dart Goblin Baby Dragon
Poison Dart Goblin Fireball Baby Dragon
Minion Horde Dart Goblin Fireball Baby Dragon Poison
Dart Goblin Fireball Baby Dragon Poison
Minion Horde Dart Goblin Fireball Baby Dragon Poison
Minion Horde Dart Goblin Fireball Baby Dragon Poison
Fireball Poison
Minion Horde
Dart Goblin Fireball Baby Dragon Poison
Dart Goblin Fireball Baby Dragon Poison
Minion Horde Fireball Baby Dragon Poison
Fireball Poison
Minion Horde Fireball Baby Dragon Poison
Poison Fireball Baby Dragon
Minion Horde
Fireball Poison Dart Goblin Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison Dart Goblin Baby Dragon
Poison Minion Horde Dart Goblin Fireball Baby Dragon
Minion Horde Dart Goblin Fireball Poison
Minion Horde Fireball
Poison Minion Horde Dart Goblin Fireball
Minion Horde Fireball Poison
P.E.K.K.A Minion Horde
Fireball Poison
Minion Horde Dart Goblin Fireball
Fireball Poison Dart Goblin Baby Dragon
Fireball
Fireball Poison Minion Horde Dart Goblin Baby Dragon Lumberjack
Dart Goblin Fireball Baby Dragon Poison
Fireball Poison
Minion Horde Dart Goblin P.E.K.K.A
Minion Horde Dart Goblin Fireball Baby Dragon Poison
Dart Goblin Fireball Poison
Poison Dart Goblin Fireball Baby Dragon

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