My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Lumberjack
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Wizard Ice Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Ice Wizard Lumberjack
Fireball
Minions Hog Rider Inferno Tower Wizard Ice Wizard Lumberjack
Poison
Minions Inferno Tower Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Ice Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Ice Wizard Mini P.E.K.K.A Hog Rider Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Mini P.E.K.K.A Ice Wizard Lumberjack
Minions
Hog Rider Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Zap Minions Hog Rider Wizard Ice Wizard Lumberjack
Hog Rider
Zap Minions Mini P.E.K.K.A Wizard Lumberjack
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack
Ice Wizard
Zap Mini P.E.K.K.A Lumberjack
Lumberjack
Zap Minions Mini P.E.K.K.A Hog Rider Wizard Ice Wizard

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Minions Inferno Tower Ice Wizard Lumberjack
Minions
Zap Inferno Tower Ice Wizard Lumberjack
Mini P.E.K.K.A
Zap Wizard Ice Wizard
Hog Rider
Inferno Tower
Zap Minions Ice Wizard Lumberjack
Wizard
Mini P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard
Zap Minions Mini P.E.K.K.A Inferno Tower Wizard Lumberjack
Lumberjack
Zap Minions Inferno Tower Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Zap Minions Ice Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Minions Ice Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Minions Ice Wizard
Mini P.E.K.K.A Lumberjack
Zap Minions Ice Wizard Lumberjack
Minions Inferno Tower Zap Wizard Ice Wizard
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Minions Ice Wizard Lumberjack
Mini P.E.K.K.A Inferno Tower Ice Wizard Lumberjack
Minions Ice Wizard Zap Wizard Lumberjack
Minions Inferno Tower Zap Wizard Ice Wizard
Mini P.E.K.K.A Inferno Tower Lumberjack Zap Minions Wizard Ice Wizard
Wizard Zap Minions Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Inferno Tower Zap Mini P.E.K.K.A Lumberjack
Wizard Minions Mini P.E.K.K.A Inferno Tower Lumberjack
Zap Minions Wizard Ice Wizard Lumberjack
Zap Wizard Minions Ice Wizard Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Wizard Minions Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Inferno Tower
Zap Mini P.E.K.K.A Wizard Lumberjack
Lumberjack Zap Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Lumberjack Zap Inferno Tower
Inferno Tower Mini P.E.K.K.A Lumberjack
Wizard Zap Minions Ice Wizard
Mini P.E.K.K.A Minions Inferno Tower Ice Wizard Lumberjack
Mini P.E.K.K.A Inferno Tower Lumberjack
Zap Minions Mini P.E.K.K.A Inferno Tower
Inferno Tower
Minions Mini P.E.K.K.A Inferno Tower Lumberjack
Zap
Mini P.E.K.K.A Inferno Tower Wizard Lumberjack
Wizard
Inferno Tower Zap Minions Mini P.E.K.K.A Lumberjack
Minions Zap Mini P.E.K.K.A Inferno Tower Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Wizard Zap
Wizard Zap Minions Ice Wizard
Wizard
Zap Wizard Ice Wizard
Zap Wizard
Minions Mini P.E.K.K.A Lumberjack
Zap Wizard
Zap Wizard
Minions
Zap
Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap Minions
Zap Wizard Ice Wizard
Mini P.E.K.K.A Wizard Lumberjack
Zap Wizard
Zap
Zap Minions
Zap
Zap

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