My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon Lumberjack
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Valkyrie Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Inferno Dragon Lumberjack
Fireball
Witch Inferno Dragon Lumberjack
Poison
Bats Witch
Lightning
Valkyrie Witch Inferno Dragon Lumberjack
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Freeze Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Freeze Inferno Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Inferno Dragon Lumberjack
Arrows
Freeze Lumberjack Mega Knight
Valkyrie
Bats Lumberjack Witch
Freeze
Arrows
Witch
Valkyrie Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Valkyrie Bats Arrows Witch Mega Knight
Mega Knight
Bats Inferno Dragon Arrows Witch Lumberjack

Defense Synergies 1 15

Bats
Valkyrie Freeze Inferno Dragon Lumberjack Mega Knight
Arrows
Mega Knight Valkyrie Lumberjack
Valkyrie
Bats Arrows Freeze Witch Lumberjack
Freeze
Bats Valkyrie Lumberjack Mega Knight
Witch
Valkyrie Lumberjack Mega Knight
Inferno Dragon
Bats Mega Knight
Lumberjack
Bats Arrows Valkyrie Freeze Witch
Mega Knight
Arrows Bats Freeze Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Lumberjack Bats Valkyrie Witch Mega Knight
Witch Lumberjack Mega Knight Bats Valkyrie Freeze Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Valkyrie Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Freeze Bats Valkyrie Lumberjack Mega Knight
Bats Inferno Dragon Arrows Freeze Witch
Arrows Valkyrie Mega Knight
Witch Inferno Dragon Lumberjack
Valkyrie Lumberjack Mega Knight
Bats Valkyrie Witch Arrows Freeze Lumberjack Mega Knight
Arrows Inferno Dragon Bats Witch
Lumberjack Mega Knight Bats Valkyrie Freeze Witch
Valkyrie Mega Knight Bats Arrows Freeze Witch Lumberjack
Inferno Dragon Lumberjack Mega Knight
Freeze Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Arrows Valkyrie Witch Lumberjack
Arrows Mega Knight Bats Valkyrie Witch Lumberjack
Arrows Valkyrie Freeze Witch Bats Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Valkyrie Mega Knight Bats Arrows Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Witch
Arrows Valkyrie Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Valkyrie Witch
Valkyrie Lumberjack Mega Knight Bats
Valkyrie Witch Inferno Dragon Lumberjack Mega Knight
Arrows Bats Freeze Witch
Bats Valkyrie Witch Lumberjack
Mega Knight Valkyrie Inferno Dragon Lumberjack
Freeze Mega Knight Bats Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Witch Lumberjack
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch Lumberjack
Valkyrie Witch Mega Knight
Witch Bats Valkyrie Freeze Inferno Dragon Lumberjack
Bats Arrows Valkyrie Mega Knight Freeze Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie Mega Knight
Arrows Bats Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Bats Lumberjack
Arrows Valkyrie
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Bats
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Valkyrie Witch Mega Knight
Witch Inferno Dragon
Arrows Witch
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch
Bats Freeze Witch
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Bats Freeze Witch
Arrows Witch
Freeze
Arrows
Valkyrie Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Bats Freeze Witch
Bats Witch
Freeze Witch Mega Knight

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