My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Executioner Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Mega Minion Skeleton Army Lumberjack
Zap
Bats Skeleton Army
Barbarian Barrel
Skeleton Army Executioner Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mega Minion Skeleton Army Executioner Lumberjack
Fireball
Mega Minion Skeleton Army Executioner Lumberjack
Poison
Bats Mega Minion Skeleton Army Executioner
Lightning
Mega Minion Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Skeleton Army Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mega Minion Skeleton Army Lumberjack Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Mega Minion

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Golem Lumberjack
Zap
Mega Minion Bats Executioner Golem The Log Lumberjack
Mega Minion
Zap Golem Bats
Skeleton Army
Executioner
Zap Golem The Log
Golem
Mega Minion Bats Zap Executioner The Log Lumberjack
The Log
Zap Executioner Golem Lumberjack
Lumberjack
Bats Zap Golem The Log

Defense Synergies 1 16

Bats
Zap The Log Lumberjack
Zap
Mega Minion Bats Skeleton Army Executioner The Log Lumberjack
Mega Minion
Zap Skeleton Army The Log Lumberjack
Skeleton Army
Zap Mega Minion Executioner The Log Lumberjack
Executioner
Zap Skeleton Army The Log Lumberjack
Golem
The Log
Bats Zap Mega Minion Skeleton Army Executioner Lumberjack
Lumberjack
Bats Zap Mega Minion Skeleton Army Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner The Log
Skeleton Army Lumberjack Bats Zap Mega Minion Executioner The Log
Skeleton Army Lumberjack Bats Mega Minion Executioner
Skeleton Army Lumberjack Bats Mega Minion
Skeleton Army The Log Lumberjack
Skeleton Army The Log Bats Zap Mega Minion Executioner Lumberjack
Bats Mega Minion Zap Executioner
Zap The Log
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Executioner Zap Mega Minion The Log Lumberjack
Mega Minion Executioner Bats Zap
Skeleton Army Lumberjack Bats Zap The Log
Skeleton Army Executioner Bats Zap Mega Minion The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Bats Skeleton Army Executioner Lumberjack
Bats Zap Mega Minion Skeleton Army Executioner The Log Lumberjack
Zap Executioner The Log Bats Mega Minion Lumberjack
Lumberjack
Skeleton Army Bats Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Mega Minion Executioner The Log Lumberjack
Skeleton Army Lumberjack Bats Zap The Log
Skeleton Army Lumberjack Bats Zap The Log
Skeleton Army Executioner Lumberjack
Executioner Bats Zap
Skeleton Army Bats Mega Minion Lumberjack
Skeleton Army Lumberjack
Zap Bats Mega Minion Skeleton Army The Log
Mega Minion Skeleton Army
Bats Mega Minion Lumberjack
Skeleton Army Zap The Log
Skeleton Army Executioner Lumberjack
Skeleton Army Executioner
Skeleton Army Bats Zap Mega Minion Executioner The Log Lumberjack
Bats Executioner Zap Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log
The Log
The Log
Executioner Zap The Log
Executioner Bats Zap Mega Minion
Executioner The Log
The Log Zap Executioner
The Log Zap
Bats Lumberjack
Zap The Log
Zap Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Bats
Zap Mega Minion Executioner The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Executioner
Mega Minion
The Log Zap Executioner
Zap The Log
Zap The Log
Bats Zap Executioner
Zap Bats Mega Minion
Mega Minion
Zap The Log
Zap
The Log
Zap Bats Skeleton Army
Zap Mega Minion Executioner
The Log
Mega Minion Executioner Lumberjack
The Log Zap Executioner
Zap
Mega Minion Executioner
Zap Bats The Log
Bats Zap Executioner
Zap Executioner The Log

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