My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Three Musketeers Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Inferno Dragon
Giant Snowball
Archers Mega Minion Three Musketeers Inferno Dragon Lumberjack
Zap
Archers Three Musketeers Inferno Dragon
Barbarian Barrel
Archers Three Musketeers Lumberjack
The Log
Archers Three Musketeers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Three Musketeers Inferno Dragon Lumberjack
Fireball
Archers Mega Minion Three Musketeers Inferno Dragon Lumberjack
Poison
Archers Mega Minion Three Musketeers
Lightning
Mega Minion Three Musketeers Inferno Dragon Lumberjack
Rocket
Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Mega Minion Fireball Inferno Dragon Lumberjack Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Mega Minion Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Inferno Dragon Lumberjack Mega Knight
Mega Minion
Fireball Mega Knight
Fireball
Mega Minion The Log Mega Knight
Three Musketeers
The Log
The Log
Fireball Three Musketeers Lumberjack Mega Knight
Inferno Dragon
Mega Knight Archers
Lumberjack
Archers The Log Mega Knight
Mega Knight
Inferno Dragon Archers Mega Minion Fireball The Log Lumberjack

Defense Synergies 1 14

Archers
Mega Minion The Log Lumberjack Mega Knight
Mega Minion
Archers The Log Lumberjack Mega Knight
Fireball
The Log Lumberjack Mega Knight
Three Musketeers
The Log
The Log
Fireball Archers Mega Minion Three Musketeers Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
The Log Mega Knight
Lumberjack
Archers Mega Minion Fireball The Log
Mega Knight
Archers Mega Minion Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Inferno Dragon Lumberjack Mega Minion Three Musketeers The Log Mega Knight
Three Musketeers Lumberjack Mega Knight Archers Mega Minion Inferno Dragon
Three Musketeers Inferno Dragon Lumberjack Mega Minion Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball The Log Archers Mega Minion Lumberjack Mega Knight
Mega Minion Three Musketeers Inferno Dragon Archers Fireball
Fireball The Log Mega Knight
Three Musketeers Inferno Dragon Lumberjack
Archers Lumberjack Mega Knight
Archers Mega Minion Fireball The Log Lumberjack Mega Knight
Mega Minion Three Musketeers Inferno Dragon Archers Fireball
Lumberjack Mega Knight Fireball Three Musketeers The Log
Fireball Three Musketeers Mega Knight Mega Minion The Log Lumberjack
Inferno Dragon Three Musketeers Lumberjack Mega Knight
Fireball Three Musketeers The Log Inferno Dragon Lumberjack Mega Knight
Three Musketeers Mega Knight Fireball Lumberjack
Fireball Mega Knight Archers Mega Minion Three Musketeers The Log Lumberjack
The Log Archers Mega Minion Fireball Inferno Dragon Lumberjack Mega Knight
Three Musketeers Inferno Dragon Lumberjack
Mega Knight Archers Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Fireball
Fireball Archers Mega Minion The Log Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight The Log
Lumberjack Mega Knight Fireball The Log
Three Musketeers Inferno Dragon Lumberjack Mega Knight
Fireball Archers Three Musketeers
Archers Mega Minion Fireball Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Mega Minion Fireball The Log Inferno Dragon
Mega Minion Three Musketeers Inferno Dragon
Inferno Dragon Mega Knight Mega Minion Lumberjack
Mega Knight Fireball The Log
Mega Knight Fireball Three Musketeers Lumberjack
Archers Fireball Three Musketeers Mega Knight
Archers Mega Minion Fireball Three Musketeers The Log Inferno Dragon Lumberjack
Mega Knight Archers Mega Minion Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Mega Minion
Archers The Log
Fireball The Log
Fireball The Log
Fireball Three Musketeers Lumberjack
Fireball The Log
Fireball Archers
Fireball Three Musketeers The Log
Fireball
Fireball The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers The Log Mega Knight
Fireball Three Musketeers
Archers Mega Minion Fireball Three Musketeers The Log Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Mega Knight
Mega Minion Inferno Dragon
Fireball The Log
Fireball The Log Mega Knight
Fireball The Log
Archers Fireball
Mega Minion Fireball
Mega Minion Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Archers Fireball
Fireball Archers Mega Minion Three Musketeers
The Log Fireball
Fireball Mega Minion Three Musketeers Lumberjack Mega Knight
The Log Fireball
Fireball
Mega Minion Three Musketeers Mega Knight
Fireball The Log
Fireball
Fireball The Log Mega Knight

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