My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Dark Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Goblin Barrel Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Goblin Barrel Skeleton Army Dark Prince Inferno Dragon
Giant Snowball
Battle Ram Hog Rider Goblin Barrel Skeleton Army Inferno Dragon Lumberjack
Zap
Battle Ram Goblin Barrel Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Battle Ram Wizard Goblin Barrel Skeleton Army Dark Prince Lumberjack
The Log
Battle Ram Hog Rider Goblin Barrel Skeleton Army Dark Prince Lumberjack
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Battle Ram Hog Rider Wizard Goblin Barrel Skeleton Army Dark Prince Inferno Dragon Lumberjack
Fireball
Battle Ram Hog Rider Wizard Goblin Barrel Skeleton Army Inferno Dragon Lumberjack
Poison
Wizard Skeleton Army
Lightning
Battle Ram Wizard Dark Prince Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Battle Ram Hog Rider Dark Prince Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Battle Ram Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Goblin Barrel Lumberjack
Hog Rider
Wizard Goblin Barrel Dark Prince Lumberjack
Wizard
Hog Rider Dark Prince Lumberjack
Goblin Barrel
Dark Prince Battle Ram Hog Rider Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Hog Rider Wizard Lumberjack
Inferno Dragon
Lumberjack
Battle Ram Hog Rider Wizard Goblin Barrel Dark Prince

Defense Synergies 0 5

Battle Ram
Hog Rider
Wizard
Skeleton Army Dark Prince Lumberjack
Goblin Barrel
Skeleton Army
Wizard Inferno Dragon Lumberjack
Dark Prince
Wizard
Inferno Dragon
Skeleton Army
Lumberjack
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Inferno Dragon Lumberjack Dark Prince
Skeleton Army Lumberjack Dark Prince Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Dark Prince
Skeleton Army Dark Prince Lumberjack
Skeleton Army Dark Prince Lumberjack
Inferno Dragon Wizard
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Dark Prince Lumberjack
Skeleton Army Wizard Dark Prince Lumberjack
Inferno Dragon Wizard
Skeleton Army Lumberjack Wizard Dark Prince
Wizard Skeleton Army Dark Prince Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Wizard Skeleton Army Dark Prince Lumberjack
Wizard Skeleton Army Dark Prince Lumberjack
Wizard Dark Prince Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Dark Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Dark Prince
Wizard Inferno Dragon Lumberjack
Skeleton Army Lumberjack Dark Prince
Skeleton Army Dark Prince Lumberjack
Skeleton Army Dark Prince Inferno Dragon Lumberjack
Wizard
Skeleton Army Dark Prince Lumberjack
Skeleton Army Dark Prince Inferno Dragon Lumberjack
Skeleton Army Dark Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Dark Prince Lumberjack
Skeleton Army Dark Prince
Skeleton Army Dark Prince Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Dark Prince Inferno Dragon Lumberjack
Wizard Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince
Wizard Dark Prince
Wizard
Wizard
Wizard
Wizard
Lumberjack
Wizard Dark Prince
Wizard
Wizard
Wizard
Wizard Dark Prince
Wizard
Wizard
Wizard Dark Prince
Inferno Dragon
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Skeleton Army Dark Prince
Wizard
Wizard Dark Prince Lumberjack
Wizard
Dark Prince
Dark Prince

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