My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Baby Dragon Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Ice Spirit Wizard Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Wizard Baby Dragon Inferno Dragon Lumberjack
Fireball
Wizard Baby Dragon Inferno Dragon Lumberjack
Poison
Wizard
Lightning
Wizard Baby Dragon Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Baby Dragon Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tornado Fireball Baby Dragon Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Tornado Fireball Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Baby Dragon Golem Inferno Dragon Lumberjack
Fireball
Tornado Golem Baby Dragon
Wizard
Tornado Golem Lumberjack
Tornado
Fireball Wizard Baby Dragon Golem
Baby Dragon
Tornado Golem Ice Spirit Fireball Inferno Dragon Lumberjack
Golem
Fireball Baby Dragon Ice Spirit Wizard Tornado Lumberjack
Inferno Dragon
Ice Spirit Baby Dragon
Lumberjack
Ice Spirit Wizard Baby Dragon Golem

Defense Synergies 2 12

Ice Spirit
Fireball Wizard Tornado Baby Dragon Inferno Dragon Lumberjack
Fireball
Tornado Ice Spirit Lumberjack
Wizard
Tornado Ice Spirit Lumberjack
Tornado
Fireball Wizard Ice Spirit Baby Dragon Inferno Dragon
Baby Dragon
Ice Spirit Tornado Inferno Dragon Lumberjack
Golem
Inferno Dragon
Ice Spirit Tornado Baby Dragon
Lumberjack
Ice Spirit Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Inferno Dragon Lumberjack Ice Spirit
Tornado Lumberjack Inferno Dragon
Inferno Dragon Lumberjack
Fireball Tornado Lumberjack
Fireball Tornado Baby Dragon Lumberjack
Tornado Inferno Dragon Ice Spirit Fireball Wizard Baby Dragon
Fireball Baby Dragon
Inferno Dragon Tornado Lumberjack
Tornado Ice Spirit Lumberjack
Fireball Wizard Tornado Baby Dragon Lumberjack
Inferno Dragon Fireball Wizard Tornado Baby Dragon
Lumberjack Ice Spirit Fireball Wizard
Fireball Wizard Ice Spirit Tornado Baby Dragon Lumberjack
Inferno Dragon Lumberjack
Tornado Ice Spirit Fireball Inferno Dragon Lumberjack
Wizard Fireball Tornado Lumberjack
Ice Spirit Fireball Wizard Tornado Baby Dragon Lumberjack
Wizard Tornado Baby Dragon Ice Spirit Fireball Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Wizard Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Wizard Baby Dragon Inferno Dragon Lumberjack
Lumberjack Ice Spirit
Lumberjack Fireball Tornado
Inferno Dragon Lumberjack
Fireball Wizard Ice Spirit Tornado Baby Dragon
Fireball Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Fireball Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Fireball Tornado
Fireball Wizard Lumberjack
Wizard Fireball Baby Dragon
Ice Spirit Fireball Tornado Baby Dragon Inferno Dragon Lumberjack
Fireball Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Ice Spirit Tornado Baby Dragon
Wizard Tornado Baby Dragon
Fireball Ice Spirit Wizard Tornado Baby Dragon
Fireball Wizard Tornado
Fireball Tornado Lumberjack
Fireball Wizard Tornado
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado
Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Wizard Tornado
Tornado
Fireball Baby Dragon
Tornado Ice Spirit Fireball Wizard Baby Dragon
Inferno Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard Tornado Baby Dragon
Fireball
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball Tornado
Ice Spirit Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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