My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Baby Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Hog Rider Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Flying Machine Hog Rider Baby Dragon Lumberjack
Zap
Archers Goblin Gang Flying Machine
Barbarian Barrel
Archers Goblin Gang Lumberjack
The Log
Archers Goblin Gang Hog Rider Lumberjack
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Flying Machine
Royal Delivery
Archers Goblin Gang Flying Machine Hog Rider Baby Dragon Lumberjack
Fireball
Archers Goblin Gang Flying Machine Hog Rider Baby Dragon Lumberjack
Poison
Archers Goblin Gang Flying Machine
Lightning
Baby Dragon Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Flying Machine Hog Rider Baby Dragon Lumberjack Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Flying Machine Hog Rider

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon Golem Lumberjack
Goblin Gang
Hog Rider Baby Dragon Golem
Flying Machine
Hog Rider Baby Dragon Golem Lumberjack
Hog Rider
Goblin Gang Lightning Archers Flying Machine Baby Dragon Lumberjack
Baby Dragon
Golem Archers Goblin Gang Flying Machine Hog Rider Lightning Lumberjack
Lightning
Hog Rider Golem Baby Dragon
Golem
Baby Dragon Lightning Archers Goblin Gang Flying Machine Lumberjack
Lumberjack
Archers Flying Machine Hog Rider Baby Dragon Golem

Defense Synergies 0 8

Archers
Goblin Gang Baby Dragon Lumberjack
Goblin Gang
Archers Flying Machine Lumberjack
Flying Machine
Goblin Gang Baby Dragon Lumberjack
Hog Rider
Baby Dragon
Archers Flying Machine Lumberjack
Lightning
Golem
Lumberjack
Archers Goblin Gang Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Baby Dragon
Lumberjack Goblin Gang Flying Machine
Goblin Gang Lumberjack Archers Lightning
Lumberjack Goblin Gang
Lightning Lumberjack
Goblin Gang Archers Flying Machine Baby Dragon Lumberjack
Lightning Archers Goblin Gang Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Goblin Gang Lumberjack
Goblin Gang Archers Lumberjack
Archers Goblin Gang Flying Machine Baby Dragon Lumberjack
Archers Goblin Gang Flying Machine Baby Dragon
Lumberjack Goblin Gang Flying Machine Lightning
Goblin Gang Baby Dragon Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lightning Lumberjack
Goblin Gang Lumberjack
Archers Goblin Gang Flying Machine Baby Dragon Lumberjack
Baby Dragon Archers Flying Machine Lumberjack
Lumberjack
Goblin Gang Archers Flying Machine Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers
Archers Goblin Gang Flying Machine Baby Dragon Lightning Lumberjack
Goblin Gang Lumberjack Lightning
Goblin Gang Lightning Lumberjack
Goblin Gang Lumberjack
Archers Goblin Gang Flying Machine Baby Dragon
Goblin Gang Archers Flying Machine Lightning Lumberjack
Lumberjack
Lightning Flying Machine Baby Dragon
Goblin Gang
Flying Machine Lumberjack
Lightning
Lightning Goblin Gang Lumberjack
Archers Flying Machine Baby Dragon
Goblin Gang Archers Flying Machine Baby Dragon Lightning Lumberjack
Archers Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Baby Dragon
Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine
Baby Dragon
Flying Machine Baby Dragon
Archers Flying Machine Baby Dragon
Flying Machine Baby Dragon Lightning
Flying Machine Lightning
Lightning Goblin Gang Lumberjack
Lightning Flying Machine
Lightning Archers Flying Machine Baby Dragon
Flying Machine Lightning Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning
Lightning
Lightning Archers Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon Lightning
Lightning Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning Archers Flying Machine Baby Dragon
Lightning Flying Machine
Lightning
Lightning
Lightning
Lightning
Lightning Archers Goblin Gang Flying Machine
Lightning Archers Flying Machine Baby Dragon
Lightning Goblin Gang Flying Machine Baby Dragon Lumberjack
Flying Machine Baby Dragon Lightning
Lightning
Flying Machine
Goblin Gang Flying Machine Baby Dragon Lightning
Flying Machine Lightning
Lightning Flying Machine Baby Dragon

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