My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Cannon Goblin Gang Balloon Lumberjack
Zap
Cannon Goblin Gang Balloon
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Wizard Lumberjack
The Log
Ice Spirit Cannon Goblin Gang Lumberjack
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Goblin Gang Wizard Balloon Lumberjack
Fireball
Cannon Goblin Gang Wizard Balloon Lumberjack
Poison
Cannon Goblin Gang Wizard Balloon
Lightning
Cannon Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Cannon Goblin Gang Tornado Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Cannon Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Lumberjack
Zap
Ice Spirit Tornado Balloon Lumberjack
Cannon
Goblin Gang
Balloon
Wizard
Tornado Balloon Lumberjack
Tornado
Zap Wizard Balloon
Balloon
Ice Spirit Zap Lumberjack Goblin Gang Wizard Tornado
Lumberjack
Balloon Ice Spirit Zap Wizard

Defense Synergies 4 12

Ice Spirit
Zap Goblin Gang Cannon Wizard Tornado Lumberjack
Zap
Ice Spirit Cannon Goblin Gang Tornado Lumberjack
Cannon
Zap Ice Spirit Goblin Gang Wizard Lumberjack
Goblin Gang
Ice Spirit Zap Cannon Lumberjack
Wizard
Tornado Ice Spirit Cannon Lumberjack
Tornado
Wizard Ice Spirit Zap
Balloon
Lumberjack
Ice Spirit Zap Cannon Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard
Lumberjack Ice Spirit Zap Cannon Goblin Gang
Cannon Goblin Gang Tornado Lumberjack
Cannon Lumberjack Goblin Gang
Tornado Lumberjack
Goblin Gang Tornado Zap Cannon Lumberjack
Tornado Ice Spirit Zap Cannon Goblin Gang Wizard
Zap Cannon
Cannon Goblin Gang Tornado Lumberjack
Goblin Gang Tornado Ice Spirit Cannon Lumberjack
Goblin Gang Zap Cannon Wizard Tornado Lumberjack
Zap Goblin Gang Wizard Tornado
Cannon Lumberjack Ice Spirit Zap Goblin Gang Wizard
Wizard Ice Spirit Zap Cannon Goblin Gang Tornado Lumberjack
Cannon Goblin Gang Lumberjack
Tornado Ice Spirit Zap Cannon Goblin Gang Lumberjack
Wizard Cannon Goblin Gang Tornado Lumberjack
Ice Spirit Cannon Zap Goblin Gang Wizard Tornado Lumberjack
Zap Wizard Tornado Ice Spirit Cannon Lumberjack
Cannon Tornado Lumberjack
Goblin Gang Wizard Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap
Zap Goblin Gang Wizard Lumberjack
Goblin Gang Lumberjack Ice Spirit Zap
Goblin Gang Lumberjack Zap Tornado
Cannon Goblin Gang Lumberjack
Wizard Ice Spirit Zap Goblin Gang Tornado
Goblin Gang Lumberjack
Lumberjack
Zap Ice Spirit Tornado
Cannon Goblin Gang
Lumberjack
Zap Tornado
Cannon Goblin Gang Wizard Lumberjack
Wizard Cannon
Goblin Gang Ice Spirit Zap Tornado Lumberjack
Zap Cannon Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Ice Spirit Zap Tornado
Wizard Tornado
Ice Spirit Zap Wizard Tornado
Zap Wizard Tornado
Goblin Gang Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Ice Spirit Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado
Zap Ice Spirit Wizard
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Goblin Gang
Zap Wizard Tornado
Goblin Gang Wizard Lumberjack
Zap Wizard
Zap Tornado
Zap Ice Spirit Goblin Gang Tornado
Zap Tornado
Zap Tornado

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