My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Fire Spirit Mega Minion Balloon Inferno Dragon Lumberjack
Zap
Fire Spirit Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Mega Minion Balloon Inferno Dragon Lumberjack
Fireball
Mega Minion Balloon Inferno Dragon Lumberjack
Poison
Mega Minion Balloon
Lightning
Knight Mega Minion Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Mega Minion Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Mega Minion Freeze Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mega Minion Balloon Inferno Dragon Lumberjack
Arrows
Balloon Knight Mega Minion Freeze Lumberjack
Knight
Mega Minion Balloon Fire Spirit Arrows Lumberjack
Mega Minion
Knight Fire Spirit Arrows Balloon
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Lumberjack Fire Spirit Mega Minion
Inferno Dragon
Fire Spirit
Lumberjack
Balloon Fire Spirit Arrows Knight

Defense Synergies 2 7

Fire Spirit
Knight
Arrows
Knight Mega Minion Lumberjack
Knight
Fire Spirit Mega Minion Arrows Lumberjack
Mega Minion
Knight Arrows Freeze Lumberjack
Freeze
Mega Minion Lumberjack
Balloon
Inferno Dragon
Lumberjack
Arrows Knight Mega Minion Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion
Inferno Dragon Lumberjack Knight Mega Minion
Lumberjack Fire Spirit Knight Mega Minion Freeze Inferno Dragon
Inferno Dragon Lumberjack Knight Mega Minion
Arrows Lumberjack
Arrows Freeze Fire Spirit Mega Minion Lumberjack
Mega Minion Inferno Dragon Fire Spirit Arrows Freeze
Arrows
Inferno Dragon Lumberjack
Knight Fire Spirit Lumberjack
Arrows Knight Mega Minion Freeze Lumberjack
Arrows Mega Minion Inferno Dragon
Lumberjack Fire Spirit Knight Freeze
Fire Spirit Arrows Mega Minion Freeze Lumberjack
Inferno Dragon Knight Lumberjack
Freeze Inferno Dragon Lumberjack
Arrows Knight Lumberjack
Fire Spirit Arrows Knight Mega Minion Lumberjack
Arrows Freeze Fire Spirit Knight Mega Minion Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Fire Spirit Arrows Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight Mega Minion Inferno Dragon Lumberjack
Lumberjack Knight
Lumberjack Knight
Knight Inferno Dragon Lumberjack
Fire Spirit Arrows Freeze
Knight Mega Minion Lumberjack
Knight Inferno Dragon Lumberjack
Freeze Knight Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Knight Mega Minion Lumberjack
Arrows
Knight Lumberjack
Knight Mega Minion Freeze Inferno Dragon Lumberjack
Arrows Mega Minion Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Fire Spirit Arrows
Arrows Fire Spirit Mega Minion Freeze
Fire Spirit Arrows
Arrows Fire Spirit Freeze
Arrows
Fire Spirit Lumberjack
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Fire Spirit Arrows Mega Minion
Fire Spirit Arrows
Arrows
Arrows
Arrows Freeze Fire Spirit
Mega Minion Inferno Dragon
Arrows
Arrows
Arrows
Fire Spirit Arrows
Mega Minion Freeze
Mega Minion
Arrows
Arrows Freeze
Arrows
Fire Spirit Freeze
Fire Spirit Arrows Mega Minion
Freeze
Arrows
Knight Mega Minion Lumberjack
Arrows
Arrows
Mega Minion
Freeze
Freeze

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