My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Cannon Cart Giant Skeleton Miner
Giant Snowball
Goblin Gang Goblin Hut Miner
Zap
Goblin Gang Goblin Hut Cannon Cart
Barbarian Barrel
Goblin Gang Goblin Hut Wizard Cannon Cart Giant Skeleton
The Log
Goblin Gang Goblin Hut Cannon Cart Giant Skeleton
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Goblin Hut Wizard Cannon Cart Giant Skeleton Miner
Fireball
Goblin Gang Goblin Hut Wizard Cannon Cart
Poison
Goblin Gang Goblin Hut Wizard
Lightning
Goblin Hut Wizard Cannon Cart
Rocket
Goblin Hut Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Goblin Hut Wizard Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Cannon Cart Miner Goblin Hut Giant Skeleton The Log
Goblin Gang
Miner Goblin Hut Cannon Cart Giant Skeleton
Goblin Hut
Zap Goblin Gang Cannon Cart Giant Skeleton The Log Miner
Wizard
Giant Skeleton Miner
Cannon Cart
Zap The Log Goblin Gang Goblin Hut Miner
Giant Skeleton
Zap Goblin Gang Goblin Hut Wizard The Log Miner
The Log
Cannon Cart Zap Goblin Hut Giant Skeleton Miner
Miner
Zap Goblin Gang Goblin Hut Wizard Cannon Cart Giant Skeleton The Log

Defense Synergies 0 20

Zap
Goblin Gang Goblin Hut Cannon Cart Giant Skeleton The Log Miner
Goblin Gang
Zap Goblin Hut Cannon Cart Giant Skeleton The Log Miner
Goblin Hut
Zap Goblin Gang Wizard Cannon Cart Giant Skeleton
Wizard
Goblin Hut Cannon Cart Giant Skeleton The Log
Cannon Cart
Zap Goblin Gang Goblin Hut Wizard Giant Skeleton
Giant Skeleton
Zap Goblin Gang Goblin Hut Wizard Cannon Cart The Log
The Log
Zap Goblin Gang Wizard Giant Skeleton Miner
Miner
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Goblin Hut Wizard The Log
Zap Goblin Gang Goblin Hut Cannon Cart The Log
Goblin Gang Goblin Hut Cannon Cart Giant Skeleton
Goblin Hut Goblin Gang Cannon Cart
Giant Skeleton The Log
Goblin Gang The Log Zap Cannon Cart
Zap Goblin Gang Goblin Hut Wizard
Zap Cannon Cart Giant Skeleton The Log
Goblin Gang Goblin Hut
Goblin Gang Cannon Cart Giant Skeleton Miner
Goblin Gang Zap Goblin Hut Wizard Cannon Cart Giant Skeleton The Log
Zap Goblin Gang Goblin Hut Wizard
Goblin Hut Zap Goblin Gang Wizard Cannon Cart Giant Skeleton The Log
Wizard Zap Goblin Gang Goblin Hut Cannon Cart The Log
Goblin Gang Goblin Hut Cannon Cart
Zap Goblin Gang Goblin Hut The Log
Wizard Goblin Gang Goblin Hut Cannon Cart
Zap Goblin Gang Goblin Hut Wizard Cannon Cart The Log
Zap Wizard The Log Goblin Hut Cannon Cart Giant Skeleton
Goblin Hut Cannon Cart
Goblin Gang Wizard Cannon Cart Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Goblin Hut Cannon Cart Giant Skeleton
Zap Goblin Gang Wizard Cannon Cart The Log Miner
Goblin Gang Giant Skeleton Zap Goblin Hut Cannon Cart The Log
Goblin Gang Giant Skeleton Zap Cannon Cart The Log
Giant Skeleton Goblin Gang Goblin Hut Cannon Cart
Wizard Zap Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Zap Giant Skeleton Goblin Hut Cannon Cart The Log
Goblin Gang Goblin Hut
Goblin Hut Cannon Cart Giant Skeleton
Zap Giant Skeleton The Log
Cannon Cart Giant Skeleton Goblin Gang Wizard
Wizard Cannon Cart
Goblin Gang Goblin Hut Zap Cannon Cart Giant Skeleton The Log
Zap Goblin Hut Wizard Cannon Cart Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log Miner
Goblin Hut Cannon Cart Giant Skeleton The Log Miner
Cannon Cart Giant Skeleton The Log
Wizard Zap The Log
Wizard Zap
Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Goblin Gang
Miner Zap Wizard Cannon Cart The Log
Zap Wizard
Goblin Hut Cannon Cart The Log Miner
Cannon Cart
Zap Goblin Hut Cannon Cart The Log
Zap Goblin Hut Wizard Cannon Cart The Log
Goblin Hut Wizard Cannon Cart The Log
Zap Wizard The Log
Zap Wizard The Log Miner
Giant Skeleton The Log
Wizard
The Log
Zap Cannon Cart The Log
Zap The Log Wizard
The Log Miner Zap Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Zap Wizard
Zap Goblin Hut Wizard
Zap Wizard The Log Miner
Zap
Giant Skeleton
Wizard The Log
Zap Goblin Gang Goblin Hut Cannon Cart
Zap Wizard
The Log
Miner Goblin Gang Wizard Cannon Cart
The Log Zap Wizard
Zap Giant Skeleton
Cannon Cart
Zap Goblin Gang Giant Skeleton The Log
Zap
Zap Cannon Cart Giant Skeleton The Log Miner

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