My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Hog Rider Freeze Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Hog Rider

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Freeze Executioner The Log
Hog Rider
Zap Freeze The Log Tornado Executioner Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Hog Rider Freeze The Log
Freeze
Hog Rider Zap Tornado
Executioner
Tornado Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Electro Wizard Executioner The Log
The Log
Hog Rider Zap Tornado Executioner P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 4 10

Zap
Electro Wizard Tornado Executioner P.E.K.K.A The Log
Hog Rider
Tornado
Executioner P.E.K.K.A Zap The Log Electro Wizard
Freeze
Electro Wizard
Executioner
Tornado Zap The Log
P.E.K.K.A
Tornado The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Tornado Executioner Electro Wizard
Electro Wizard
Zap Tornado Freeze P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
P.E.K.K.A Zap Executioner The Log Electro Wizard
Tornado P.E.K.K.A Freeze Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A The Log
Tornado Freeze The Log Zap Executioner Electro Wizard
Tornado Electro Wizard Zap Freeze Executioner
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Electro Wizard
Executioner Electro Wizard Zap Tornado Freeze The Log
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap Freeze The Log Electro Wizard
Executioner Zap Tornado Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap Freeze P.E.K.K.A The Log Electro Wizard
Tornado Executioner P.E.K.K.A Electro Wizard
Zap Tornado Executioner The Log Electro Wizard
Zap Tornado Freeze Executioner The Log Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Executioner Zap Tornado Freeze Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Executioner
Executioner
Electro Wizard Zap Tornado Freeze Executioner P.E.K.K.A The Log
Executioner Zap Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap Tornado Executioner The Log Electro Wizard
The Log
Freeze The Log
Executioner Zap The Log
Executioner Zap Tornado Freeze
Tornado Executioner The Log
The Log Zap Tornado Freeze Executioner
The Log Zap Tornado
Tornado Electro Wizard
Zap Tornado The Log Electro Wizard
Zap Tornado Executioner
Executioner The Log
Freeze
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado Freeze
Zap Executioner The Log Electro Wizard
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado Freeze The Log Executioner
The Log Zap Tornado Executioner Electro Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Freeze
Zap The Log
Zap Freeze Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Freeze
Zap Tornado Executioner Electro Wizard
Freeze
The Log
Executioner Electro Wizard
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Freeze The Log Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Freeze Executioner The Log Electro Wizard

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