My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Executioner
The Log
Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Executioner P.E.K.K.A
Fireball
Wizard Elixir Collector Executioner
Poison
Wizard Elixir Collector Executioner
Lightning
Mini P.E.K.K.A Wizard Elixir Collector Executioner
Rocket
Wizard Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Mini P.E.K.K.A Wizard Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Mini P.E.K.K.A Executioner The Log
Mini P.E.K.K.A
Zap Wizard Tornado The Log
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Elixir Collector
Tornado
Zap Wizard Executioner P.E.K.K.A Mini P.E.K.K.A The Log
Executioner
Tornado Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Wizard Executioner The Log
The Log
Zap Mini P.E.K.K.A Tornado Executioner P.E.K.K.A

Defense Synergies 6 11

Zap
Mini P.E.K.K.A Tornado Executioner P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Wizard Tornado Executioner
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A The Log
Elixir Collector
Tornado
Wizard Executioner P.E.K.K.A Zap Mini P.E.K.K.A The Log
Executioner
Tornado Zap Mini P.E.K.K.A The Log
P.E.K.K.A
Tornado The Log Zap Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Wizard Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Zap Executioner The Log
Mini P.E.K.K.A Tornado P.E.K.K.A Executioner
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Tornado The Log Zap Executioner
Tornado Zap Wizard Executioner
Zap P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A
Executioner Zap Wizard Tornado The Log
Executioner Zap Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Zap Wizard The Log
Wizard Executioner Zap Mini P.E.K.K.A Tornado P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Mini P.E.K.K.A Tornado Executioner P.E.K.K.A
Zap Wizard Tornado Executioner The Log
Zap Wizard Tornado Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Tornado
Wizard Mini P.E.K.K.A Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Executioner The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Mini P.E.K.K.A Executioner
Wizard Executioner Zap Tornado
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A Tornado The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Tornado The Log
Mini P.E.K.K.A P.E.K.K.A Wizard Executioner
Wizard Executioner
Zap Mini P.E.K.K.A Tornado Executioner P.E.K.K.A The Log
Executioner Zap Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
The Log
Wizard Executioner Zap The Log
Wizard Executioner Zap Tornado
Wizard Tornado Executioner The Log
The Log Zap Wizard Tornado Executioner
The Log Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Wizard Tornado The Log
Zap Wizard Tornado Executioner
Executioner The Log
Zap The Log
Zap Wizard Executioner The Log
Wizard Executioner The Log
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Executioner The Log
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard Executioner
The Log Zap Wizard Tornado Executioner
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Wizard Tornado Executioner
Zap Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap
Zap Wizard Tornado Executioner
The Log
Mini P.E.K.K.A Wizard Executioner
The Log Zap Wizard Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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