My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Fire Spirit Bats
Zap
Skeletons Fire Spirit Bats Inferno Tower X-Bow
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Inferno Tower X-Bow
The Log
Skeletons Fire Spirit Ice Spirit X-Bow
Earthquake
Skeletons Inferno Tower X-Bow
Arrows
Skeletons Fire Spirit Ice Spirit Bats
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bats
Fireball
Inferno Tower X-Bow
Poison
Bats Inferno Tower X-Bow
Lightning
Inferno Tower X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Bats The Log Fireball Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Bats

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
X-Bow
Ice Spirit
Bats X-Bow
Bats
Ice Spirit X-Bow
Fireball
X-Bow The Log
Inferno Tower
X-Bow
Fireball The Log Fire Spirit Ice Spirit Bats
The Log
X-Bow Fireball

Defense Synergies 7 16

Skeletons
X-Bow Fire Spirit Ice Spirit Bats Inferno Tower The Log
Fire Spirit
Skeletons Ice Spirit Inferno Tower The Log
Ice Spirit
Inferno Tower X-Bow Skeletons Fire Spirit Bats Fireball The Log
Bats
Skeletons Ice Spirit Inferno Tower X-Bow The Log
Fireball
X-Bow The Log Ice Spirit Inferno Tower
Inferno Tower
Ice Spirit The Log Skeletons Fire Spirit Bats Fireball X-Bow
X-Bow
Skeletons Ice Spirit Fireball The Log Bats Inferno Tower
The Log
Fireball Inferno Tower X-Bow Skeletons Fire Spirit Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower X-Bow The Log
Inferno Tower Skeletons Ice Spirit Bats X-Bow The Log
Inferno Tower Skeletons Fire Spirit Bats
Inferno Tower Skeletons Bats
Fireball X-Bow The Log
Fireball The Log Skeletons Fire Spirit Bats X-Bow
Bats Inferno Tower Fire Spirit Ice Spirit Fireball X-Bow
Fireball Inferno Tower X-Bow The Log
Inferno Tower Skeletons X-Bow
Skeletons Fire Spirit Ice Spirit Inferno Tower
Bats Skeletons Fireball X-Bow The Log
Inferno Tower Bats Fireball
Inferno Tower Skeletons Fire Spirit Ice Spirit Bats Fireball X-Bow The Log
Fire Spirit Fireball Ice Spirit Bats X-Bow The Log
Inferno Tower X-Bow
Inferno Tower Ice Spirit Fireball X-Bow The Log
Skeletons Bats Fireball Inferno Tower X-Bow
Fire Spirit Ice Spirit Fireball Bats X-Bow The Log
The Log Fire Spirit Ice Spirit Bats Fireball
Inferno Tower
Fire Spirit Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Inferno Tower X-Bow
Fireball X-Bow The Log
Skeletons Ice Spirit Bats Inferno Tower The Log
Bats Fireball Inferno Tower X-Bow The Log
Inferno Tower Skeletons
Fire Spirit Fireball Skeletons Ice Spirit Bats
Skeletons Bats Fireball Inferno Tower
Inferno Tower
Skeletons Ice Spirit Bats Fireball Inferno Tower X-Bow The Log
Inferno Tower Skeletons
Bats Inferno Tower
Fireball The Log
Skeletons Fireball Inferno Tower
Fireball
Inferno Tower Skeletons Ice Spirit Bats Fireball X-Bow The Log
Bats Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit Bats
Fire Spirit The Log
Fireball X-Bow The Log Fire Spirit Ice Spirit
Fireball The Log X-Bow
Fire Spirit Bats Fireball X-Bow
Fireball X-Bow The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Bats
Fire Spirit Fireball X-Bow The Log
Fire Spirit Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fire Spirit Ice Spirit Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fire Spirit Bats Fireball X-Bow
Ice Spirit Bats Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Bats Fireball X-Bow
Fireball Fire Spirit
The Log Fireball
Fireball
The Log Fireball
Fireball
Ice Spirit Bats Fireball The Log
Bats Fireball
Fireball X-Bow The Log

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