My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Ice Golem Wizard Baby Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Ice Golem Royal Hogs Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Baby Dragon
Zap
Royal Hogs X-Bow
Barbarian Barrel
Ice Spirit Rascals Wizard Royal Hogs X-Bow
The Log
Ice Spirit Rascals Royal Hogs X-Bow
Earthquake
Royal Hogs X-Bow
Arrows
Ice Spirit Rascals Royal Hogs
Royal Delivery
Ice Spirit Rascals Wizard Royal Hogs Baby Dragon
Fireball
Rascals Wizard Royal Hogs Baby Dragon X-Bow
Poison
Rascals Wizard Royal Hogs X-Bow
Lightning
Ice Golem Wizard Baby Dragon X-Bow
Rocket
Rascals Wizard Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Baby Dragon Rascals Wizard Royal Hogs X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem The Log Baby Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Rascals Baby Dragon X-Bow
Rascals
Ice Spirit Baby Dragon
Ice Golem
X-Bow Royal Hogs Baby Dragon
Wizard
Royal Hogs
Royal Hogs
Ice Spirit Ice Golem Wizard The Log
Baby Dragon
Ice Spirit Rascals Ice Golem
X-Bow
Ice Golem The Log Ice Spirit
The Log
X-Bow Royal Hogs

Defense Synergies 3 12

Ice Spirit
X-Bow Rascals Ice Golem Wizard Baby Dragon The Log
Rascals
Ice Spirit Baby Dragon The Log
Ice Golem
X-Bow Ice Spirit Wizard Baby Dragon The Log
Wizard
Ice Spirit Ice Golem The Log
Royal Hogs
Baby Dragon
Ice Spirit Rascals Ice Golem The Log
X-Bow
Ice Spirit Ice Golem The Log
The Log
X-Bow Ice Spirit Rascals Ice Golem Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard Baby Dragon X-Bow The Log
Ice Spirit Rascals X-Bow The Log
Rascals
Rascals
X-Bow The Log
The Log Rascals Baby Dragon X-Bow
Ice Spirit Rascals Wizard Baby Dragon X-Bow
Rascals Ice Golem Baby Dragon X-Bow The Log
Rascals X-Bow
Ice Spirit Rascals Ice Golem
Rascals Ice Golem Wizard Baby Dragon X-Bow The Log
Rascals Wizard Baby Dragon
Ice Spirit Rascals Wizard X-Bow The Log
Wizard Ice Spirit Rascals Baby Dragon X-Bow The Log
Rascals X-Bow
Ice Spirit Rascals X-Bow The Log
Wizard Rascals X-Bow
Ice Spirit Rascals Wizard Baby Dragon X-Bow The Log
Wizard Baby Dragon The Log Ice Spirit Rascals Ice Golem
Rascals Wizard Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem X-Bow
Ice Golem Wizard Baby Dragon X-Bow The Log
Ice Spirit Rascals Ice Golem The Log
Rascals Ice Golem X-Bow The Log
Rascals
Wizard Ice Spirit Rascals Ice Golem Baby Dragon
Rascals Ice Golem
Rascals
Ice Spirit Ice Golem Baby Dragon X-Bow The Log
Rascals
The Log
Rascals Ice Golem Wizard
Wizard Rascals Baby Dragon
Rascals Ice Spirit Ice Golem Baby Dragon X-Bow The Log
Rascals Ice Golem Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
Rascals Ice Golem The Log
Wizard Baby Dragon The Log
Wizard Ice Spirit Ice Golem Baby Dragon
Wizard Baby Dragon The Log
X-Bow The Log Ice Spirit Ice Golem Wizard Baby Dragon
The Log Wizard X-Bow
X-Bow
Wizard X-Bow The Log
Wizard Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon X-Bow
Ice Golem Baby Dragon X-Bow The Log
X-Bow Wizard Baby Dragon The Log
Wizard Baby Dragon X-Bow The Log
Wizard Baby Dragon X-Bow The Log
Wizard Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
Wizard
X-Bow The Log
Baby Dragon X-Bow The Log
Ice Golem The Log Ice Spirit Wizard Baby Dragon
X-Bow The Log Wizard Baby Dragon
Wizard Baby Dragon X-Bow The Log
Baby Dragon X-Bow The Log
Ice Golem Wizard Baby Dragon X-Bow
Ice Spirit Wizard
Wizard X-Bow The Log
Ice Spirit
Wizard The Log
Ice Spirit X-Bow
Wizard Baby Dragon
The Log
Rascals Wizard Baby Dragon
The Log Ice Golem Wizard Baby Dragon
Ice Spirit Rascals Baby Dragon The Log
Baby Dragon X-Bow The Log

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