My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Battle Ram Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Mini P.E.K.K.A Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch Bandit
Barbarian Barrel
Rascals Battle Ram Witch Bandit
The Log
Rascals Mini P.E.K.K.A Battle Ram Witch Bandit
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Mini P.E.K.K.A Battle Ram Witch Bandit
Fireball
Rascals Battle Ram Witch Bandit
Poison
Rascals Witch
Lightning
Ice Golem Mini P.E.K.K.A Battle Ram Witch Bandit
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Battle Ram Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage The Log Bandit Mini P.E.K.K.A Battle Ram Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Golem Rage The Log Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Bandit
Ice Golem
Battle Ram Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Ice Golem Rage The Log
Battle Ram
Ice Golem The Log Bandit Rascals Witch
Rage
Witch Mini P.E.K.K.A
Witch
Rage Ice Golem Battle Ram Bandit
The Log
Battle Ram Mini P.E.K.K.A Bandit
Bandit
Battle Ram Rascals Witch The Log

Defense Synergies 1 9

Rascals
The Log
Ice Golem
Mini P.E.K.K.A Witch The Log Bandit
Mini P.E.K.K.A
The Log Ice Golem Witch
Battle Ram
Rage
Witch
Ice Golem Mini P.E.K.K.A The Log Bandit
The Log
Mini P.E.K.K.A Rascals Ice Golem Witch Bandit
Bandit
Ice Golem Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Mini P.E.K.K.A Rascals Witch The Log Bandit
Mini P.E.K.K.A Witch Rascals Bandit
Mini P.E.K.K.A Witch Rascals Bandit
Mini P.E.K.K.A The Log
The Log Rascals Bandit
Rascals Witch
Rascals Ice Golem The Log Bandit
Mini P.E.K.K.A Witch Rascals
Rascals Ice Golem Mini P.E.K.K.A Bandit
Witch Rascals Ice Golem The Log Bandit
Rascals Witch
Mini P.E.K.K.A Rascals Witch The Log Bandit
Rascals Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Rascals Bandit
Rascals Mini P.E.K.K.A The Log Bandit
Rascals Mini P.E.K.K.A Witch
Rascals Witch The Log Bandit
Witch The Log Rascals Ice Golem Bandit
Mini P.E.K.K.A
Rascals Mini P.E.K.K.A Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Ice Golem Witch Bandit
Bandit Ice Golem Mini P.E.K.K.A The Log
Bandit Rascals Ice Golem Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Rascals Ice Golem The Log Bandit
Rascals Mini P.E.K.K.A Witch Bandit
Rascals Ice Golem Witch
Rascals Mini P.E.K.K.A Ice Golem Witch Bandit
Mini P.E.K.K.A Rascals
Ice Golem Mini P.E.K.K.A Witch The Log Bandit
Witch
Rascals Mini P.E.K.K.A Witch
The Log
Rascals Mini P.E.K.K.A Ice Golem Witch Bandit
Rascals Witch
Rascals Witch Ice Golem Mini P.E.K.K.A The Log
Rascals Ice Golem Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Ice Golem The Log Bandit
The Log Bandit
The Log Bandit
Rascals Ice Golem The Log
The Log
Ice Golem Witch
Witch The Log
The Log Ice Golem
The Log Bandit
Mini P.E.K.K.A
The Log Bandit
Ice Golem The Log Bandit
Bandit
Ice Golem The Log
Witch The Log Bandit
The Log Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Bandit
Witch The Log
The Log
The Log
The Log
Ice Golem The Log Witch
Witch
The Log Witch Bandit
Witch The Log Bandit
The Log Bandit
Ice Golem Witch
Witch
Mini P.E.K.K.A
The Log Bandit
The Log
Witch Bandit
Witch
The Log
Rascals Mini P.E.K.K.A
The Log Ice Golem
Rascals Witch The Log
Witch
Witch The Log Bandit

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