My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Hog Rider
Giant Snowball
Goblin Gang Hog Rider Baby Dragon
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower
The Log
Goblin Gang Royal Giant Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Baby Dragon
Fireball
Goblin Gang Hog Rider Inferno Tower Baby Dragon
Poison
Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower Baby Dragon
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Fireball Valkyrie Hog Rider Baby Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Fireball Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Royal Giant Valkyrie Baby Dragon
Royal Giant
Fireball Goblin Gang Hog Rider Baby Dragon The Log
Fireball
Royal Giant Hog Rider Baby Dragon The Log
Valkyrie
Hog Rider Goblin Gang Baby Dragon
Hog Rider
Goblin Gang Fireball Valkyrie The Log Royal Giant Baby Dragon
Inferno Tower
Baby Dragon
Goblin Gang Royal Giant Fireball Valkyrie Hog Rider
The Log
Hog Rider Royal Giant Fireball

Defense Synergies 3 9

Goblin Gang
Inferno Tower Valkyrie The Log
Royal Giant
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Goblin Gang Fireball Inferno Tower Baby Dragon The Log
Hog Rider
Inferno Tower
Goblin Gang The Log Fireball Valkyrie Baby Dragon
Baby Dragon
Valkyrie Inferno Tower The Log
The Log
Fireball Inferno Tower Goblin Gang Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Valkyrie
Inferno Tower Goblin Gang Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Valkyrie Baby Dragon
Inferno Tower Goblin Gang Fireball Baby Dragon
Fireball Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Goblin Gang Valkyrie Inferno Tower
Goblin Gang Valkyrie Fireball Baby Dragon The Log
Inferno Tower Goblin Gang Fireball Baby Dragon
Inferno Tower Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Goblin Gang Baby Dragon The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Goblin Gang Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Fireball
Inferno Tower
Goblin Gang Valkyrie Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower
Fireball Goblin Gang Valkyrie Baby Dragon The Log
Goblin Gang Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie
Fireball Goblin Gang Baby Dragon
Goblin Gang Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Goblin Gang
Valkyrie Inferno Tower
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie Baby Dragon
Goblin Gang Inferno Tower Fireball Valkyrie Baby Dragon The Log
Valkyrie Fireball Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Goblin Gang Valkyrie Baby Dragon
The Log Fireball Baby Dragon
Fireball
Goblin Gang Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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