My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Goblin Hut Baby Dragon Witch Graveyard
Zap
Goblin Hut Witch Graveyard
Barbarian Barrel
Goblin Hut Witch Royal Ghost Graveyard
The Log
Goblin Hut Witch Graveyard
Earthquake
Goblin Hut Witch Graveyard
Arrows
Goblin Hut Witch Graveyard
Royal Delivery
Goblin Hut Baby Dragon Witch P.E.K.K.A Royal Ghost Graveyard
Fireball
Goblin Hut Baby Dragon Witch
Poison
Goblin Hut Witch Graveyard
Lightning
Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Royal Ghost Baby Dragon Goblin Hut Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Royal Ghost Baby Dragon

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Graveyard Goblin Hut Baby Dragon Witch The Log Royal Ghost
Goblin Hut
Zap Baby Dragon The Log Royal Ghost Graveyard
Baby Dragon
Graveyard Zap Goblin Hut Witch P.E.K.K.A
Witch
Zap Baby Dragon P.E.K.K.A Royal Ghost Graveyard
P.E.K.K.A
Zap Baby Dragon Witch The Log Graveyard
The Log
Zap Goblin Hut P.E.K.K.A Graveyard
Royal Ghost
Zap Goblin Hut Witch
Graveyard
Zap Baby Dragon Goblin Hut Witch P.E.K.K.A The Log

Defense Synergies 1 14

Zap
Goblin Hut Baby Dragon Witch P.E.K.K.A The Log Royal Ghost
Goblin Hut
Zap Baby Dragon Royal Ghost
Baby Dragon
Zap Goblin Hut Witch P.E.K.K.A The Log
Witch
Zap Baby Dragon The Log Royal Ghost
P.E.K.K.A
The Log Zap Baby Dragon
The Log
P.E.K.K.A Zap Baby Dragon Witch Royal Ghost
Royal Ghost
Zap Goblin Hut Witch The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut Baby Dragon The Log
P.E.K.K.A Zap Goblin Hut Witch The Log
Goblin Hut Witch P.E.K.K.A
Goblin Hut Witch P.E.K.K.A
P.E.K.K.A The Log
The Log Zap Baby Dragon Royal Ghost
Zap Goblin Hut Baby Dragon Witch
Zap Baby Dragon P.E.K.K.A The Log
Witch P.E.K.K.A Goblin Hut
Royal Ghost
Witch Zap Goblin Hut Baby Dragon The Log Royal Ghost
Zap Goblin Hut Baby Dragon Witch
Goblin Hut P.E.K.K.A Zap Witch The Log
Zap Goblin Hut Baby Dragon Witch P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Goblin Hut
Zap Goblin Hut P.E.K.K.A The Log
Goblin Hut Witch P.E.K.K.A
Zap Goblin Hut Baby Dragon Witch The Log Royal Ghost
Zap Baby Dragon Witch The Log Goblin Hut Royal Ghost
P.E.K.K.A Goblin Hut
Royal Ghost Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Hut Witch P.E.K.K.A Royal Ghost
Zap Baby Dragon The Log Royal Ghost
P.E.K.K.A Zap Goblin Hut Witch The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Goblin Hut Witch
Zap Goblin Hut Baby Dragon Witch
P.E.K.K.A Goblin Hut Witch
P.E.K.K.A
Zap P.E.K.K.A Goblin Hut Baby Dragon Witch The Log
Witch P.E.K.K.A Goblin Hut
P.E.K.K.A Goblin Hut Witch
P.E.K.K.A Zap The Log
P.E.K.K.A Witch
Baby Dragon Witch
Goblin Hut Witch Zap Baby Dragon P.E.K.K.A The Log
Zap Goblin Hut Baby Dragon Witch P.E.K.K.A The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost
Zap Baby Dragon The Log Royal Ghost
Goblin Hut Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Baby Dragon Witch
Baby Dragon Witch The Log
The Log Zap Baby Dragon
The Log Zap
Zap The Log
Zap Baby Dragon
Goblin Hut Baby Dragon The Log
Baby Dragon
Zap Goblin Hut Baby Dragon The Log
Zap Goblin Hut Baby Dragon Witch The Log
Goblin Hut Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Witch
Witch
The Log Zap Baby Dragon Witch Royal Ghost
Zap Baby Dragon Witch The Log
Zap Baby Dragon The Log
Zap Baby Dragon Witch
Zap Goblin Hut Witch
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Goblin Hut Witch
Zap Baby Dragon Witch
The Log
Baby Dragon
The Log Zap Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon Witch The Log
Zap Witch
Zap Baby Dragon Witch The Log Royal Ghost

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