My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Knight Tesla
The Log
Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A
Fireball
Archers Minions Tesla
Poison
Archers Minions
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Minions Tesla Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Mini P.E.K.K.A
Knight
Archers Minions Fireball The Log
Minions
Knight Royal Giant Mini P.E.K.K.A
Tesla
Royal Giant
Minions Fireball Archers The Log
Fireball
Royal Giant Knight The Log
Mini P.E.K.K.A
Archers Minions The Log
The Log
Knight Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 6 12

Archers
Knight Minions Tesla Mini P.E.K.K.A The Log
Knight
Archers Minions Tesla Fireball Mini P.E.K.K.A The Log
Minions
Knight Archers Tesla The Log
Tesla
Knight The Log Archers Minions Fireball Mini P.E.K.K.A
Royal Giant
Fireball
The Log Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Knight Tesla Fireball
The Log
Tesla Fireball Mini P.E.K.K.A Archers Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Fireball The Log
Mini P.E.K.K.A Knight Minions Tesla The Log
Tesla Mini P.E.K.K.A Archers Knight Minions
Tesla Mini P.E.K.K.A Knight Minions
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Minions Tesla
Minions Tesla Archers Fireball
Tesla Fireball The Log
Tesla Mini P.E.K.K.A Minions
Knight Archers Tesla Mini P.E.K.K.A
Archers Minions Knight Tesla Fireball The Log
Minions Tesla Archers Fireball
Tesla Mini P.E.K.K.A Knight Minions Fireball The Log
Fireball Minions Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla
Tesla Fireball Mini P.E.K.K.A The Log
Tesla Knight Minions Fireball Mini P.E.K.K.A
Tesla Fireball Archers Knight Minions The Log
The Log Archers Knight Minions Tesla Fireball
Mini P.E.K.K.A Tesla
Archers Knight Minions Tesla Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Tesla Fireball
Fireball Archers Knight Tesla Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Tesla Fireball The Log
Knight Tesla Mini P.E.K.K.A
Fireball Archers Minions Tesla
Mini P.E.K.K.A Archers Knight Minions Tesla Fireball
Mini P.E.K.K.A Knight Tesla
Knight Minions Fireball Mini P.E.K.K.A The Log
Tesla
Knight Minions Tesla Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Knight Tesla Fireball
Archers Tesla Fireball
Tesla Archers Knight Minions Fireball Mini P.E.K.K.A The Log
Minions Archers Tesla Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Minions
Archers The Log
Fireball The Log
Fireball The Log
Minions Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball Archers
Knight Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Minions Fireball
Fireball Archers
The Log Fireball
Fireball Knight Mini P.E.K.K.A
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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