My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Graveyard Lava Hound
Giant Snowball
Bats Minions Zappies Baby Dragon Graveyard Lava Hound
Zap
Bats Minions Zappies Graveyard Lava Hound
Barbarian Barrel
Zappies Graveyard
The Log
Mini P.E.K.K.A Zappies Graveyard
Earthquake
Zappies Graveyard
Arrows
Bats Minions Zappies Graveyard Lava Hound
Royal Delivery
Bats Minions Mini P.E.K.K.A Zappies Baby Dragon Graveyard Lava Hound
Fireball
Minions Zappies Baby Dragon Lava Hound
Poison
Bats Minions Zappies Graveyard Lava Hound
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Minions Mini P.E.K.K.A Zappies Baby Dragon Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Minions Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Minions Mini P.E.K.K.A Baby Dragon Graveyard
Minions
Lava Hound Bats Mini P.E.K.K.A Baby Dragon Graveyard
Mini P.E.K.K.A
Bats Minions Baby Dragon The Log Graveyard
Zappies
Baby Dragon Graveyard Lava Hound
Baby Dragon
Graveyard Lava Hound Bats Minions Mini P.E.K.K.A Zappies
The Log
Mini P.E.K.K.A Graveyard
Graveyard
Baby Dragon Bats Minions Mini P.E.K.K.A Zappies The Log Lava Hound
Lava Hound
Bats Minions Baby Dragon Zappies Graveyard

Defense Synergies 1 11

Bats
Minions Mini P.E.K.K.A Zappies Baby Dragon The Log
Minions
Bats Zappies Baby Dragon The Log
Mini P.E.K.K.A
The Log Bats Baby Dragon
Zappies
Bats Minions The Log
Baby Dragon
Bats Minions Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Bats Minions Zappies Baby Dragon
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies Baby Dragon The Log
Mini P.E.K.K.A Bats Minions Zappies The Log
Mini P.E.K.K.A Bats Minions Zappies
Mini P.E.K.K.A Bats Minions Zappies
Mini P.E.K.K.A The Log
The Log Bats Minions Zappies Baby Dragon
Bats Minions Zappies Baby Dragon
Baby Dragon The Log
Mini P.E.K.K.A Zappies Minions
Mini P.E.K.K.A Zappies
Bats Minions Zappies Baby Dragon The Log
Minions Bats Zappies Baby Dragon
Mini P.E.K.K.A Bats Minions Zappies The Log
Bats Minions Mini P.E.K.K.A Zappies Baby Dragon The Log
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies The Log
Bats Minions Mini P.E.K.K.A Zappies
Bats Minions Zappies Baby Dragon The Log
Baby Dragon The Log Bats Minions Zappies
Mini P.E.K.K.A Zappies
Bats Minions Mini P.E.K.K.A Zappies Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Baby Dragon The Log
Zappies Bats Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zappies The Log
Mini P.E.K.K.A Zappies
Bats Minions Zappies Baby Dragon
Mini P.E.K.K.A Bats Minions Zappies
Mini P.E.K.K.A Zappies
Bats Minions Mini P.E.K.K.A Zappies Baby Dragon The Log
Zappies
Bats Minions Mini P.E.K.K.A Zappies
The Log
Mini P.E.K.K.A Zappies
Zappies Baby Dragon
Zappies Bats Minions Mini P.E.K.K.A Baby Dragon The Log
Bats Minions Mini P.E.K.K.A Zappies Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Bats Minions Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Bats Minions Mini P.E.K.K.A
The Log
Baby Dragon
Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Bats Minions Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon The Log
Minions Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Bats Baby Dragon
Bats Minions Zappies
Mini P.E.K.K.A
The Log
Zappies
The Log
Bats Minions Zappies
Zappies Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon
The Log Baby Dragon
Bats Minions Zappies Baby Dragon The Log
Bats Zappies
Baby Dragon The Log

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