My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Skeleton Army Baby Dragon
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Valkyrie Skeleton Army Royal Ghost
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Baby Dragon Prince Royal Ghost
Fireball
Skeleton Army Baby Dragon
Poison
Bats Skeleton Army
Lightning
Valkyrie Baby Dragon Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Royal Ghost Valkyrie Baby Dragon Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Baby Dragon Prince
Valkyrie
Bats Prince Baby Dragon Royal Ghost
Skeleton Army
Baby Dragon
Bats Valkyrie Prince Lightning
Prince
Valkyrie Bats Baby Dragon Lightning The Log Royal Ghost
Lightning
Baby Dragon Prince
The Log
Prince
Royal Ghost
Valkyrie Prince

Defense Synergies 1 13

Bats
Valkyrie Baby Dragon Prince The Log
Valkyrie
Bats Baby Dragon Prince The Log
Skeleton Army
Prince The Log
Baby Dragon
Bats Valkyrie Prince The Log
Prince
The Log Bats Valkyrie Skeleton Army Baby Dragon
Lightning
The Log
The Log
Prince Bats Valkyrie Skeleton Army Baby Dragon Lightning Royal Ghost
Royal Ghost
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Baby Dragon The Log
Skeleton Army Bats Valkyrie Prince The Log
Skeleton Army Prince Bats Valkyrie Lightning
Skeleton Army Prince Bats Valkyrie
Lightning Valkyrie Skeleton Army Prince The Log
Skeleton Army The Log Bats Valkyrie Baby Dragon Royal Ghost
Bats Lightning Baby Dragon
Lightning Valkyrie Baby Dragon The Log
Skeleton Army Prince
Skeleton Army Valkyrie Prince Royal Ghost
Bats Valkyrie Skeleton Army Baby Dragon The Log Royal Ghost
Bats Baby Dragon
Skeleton Army Prince Bats Valkyrie Lightning The Log
Valkyrie Skeleton Army Bats Baby Dragon Prince The Log Royal Ghost
Skeleton Army Prince
Skeleton Army Prince Lightning The Log
Bats Valkyrie Skeleton Army Prince
Bats Valkyrie Skeleton Army Baby Dragon Prince The Log Royal Ghost
Valkyrie Baby Dragon The Log Bats Royal Ghost
Prince
Valkyrie Skeleton Army Royal Ghost Bats Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince Royal Ghost
Valkyrie Baby Dragon Prince Lightning The Log Royal Ghost
Skeleton Army Bats Valkyrie Prince Lightning The Log
Valkyrie Skeleton Army Prince Lightning Bats The Log
Valkyrie Skeleton Army Prince
Bats Baby Dragon
Skeleton Army Prince Bats Valkyrie Lightning
Valkyrie Skeleton Army Prince
Lightning Bats Valkyrie Skeleton Army Baby Dragon Prince The Log
Skeleton Army
Bats Valkyrie Prince
Skeleton Army Lightning Valkyrie Prince The Log
Skeleton Army Prince Lightning Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Valkyrie Baby Dragon Prince Lightning The Log
Bats Valkyrie Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon The Log Royal Ghost
Baby Dragon The Log Royal Ghost
Lightning Baby Dragon The Log
Lightning Valkyrie Prince The Log
Valkyrie Baby Dragon The Log
Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Bats Prince
Lightning Valkyrie Prince The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon Prince The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning
Bats Lightning
Lightning Baby Dragon Prince The Log
Lightning Valkyrie Baby Dragon The Log
Lightning Baby Dragon Prince The Log
Lightning
Prince Lightning The Log
Lightning Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Baby Dragon Lightning Royal Ghost
Lightning Baby Dragon Prince The Log
Lightning Baby Dragon The Log
Lightning Bats Baby Dragon
Lightning Bats
Lightning
Lightning The Log
Lightning
Prince
Lightning The Log
Lightning Bats Skeleton Army Prince
Lightning Baby Dragon
The Log
Lightning Valkyrie Baby Dragon Prince
The Log Baby Dragon Lightning
Lightning
Prince
Bats Baby Dragon Lightning The Log
Bats Lightning
Lightning Baby Dragon Prince The Log Royal Ghost

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