My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon Balloon Giant Skeleton Ice Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon Balloon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Royal Recruits Baby Dragon Balloon Inferno Dragon Ram Rider
Zap
Balloon Inferno Dragon Ram Rider
Barbarian Barrel
Royal Recruits Giant Skeleton Ice Wizard
The Log
Royal Recruits Giant Skeleton Ram Rider
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Baby Dragon Balloon Giant Skeleton Ice Wizard Inferno Dragon Ram Rider
Fireball
Baby Dragon Balloon Ice Wizard Inferno Dragon Ram Rider
Poison
Royal Recruits Balloon Ice Wizard
Lightning
Baby Dragon Balloon Ice Wizard Inferno Dragon Ram Rider
Rocket
Balloon Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon Giant Skeleton Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Baby Dragon Inferno Dragon Balloon Ram Rider Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Baby Dragon Inferno Dragon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Ram Rider
Baby Dragon
Balloon Giant Skeleton Ice Wizard Inferno Dragon Ram Rider
Balloon
Baby Dragon Giant Skeleton The Log Ice Wizard
Giant Skeleton
Baby Dragon Balloon The Log Ice Wizard
The Log
Balloon Giant Skeleton Ram Rider
Ice Wizard
Baby Dragon Balloon Giant Skeleton Ram Rider
Inferno Dragon
Baby Dragon
Ram Rider
Royal Recruits Baby Dragon The Log Ice Wizard

Defense Synergies 1 11

Royal Recruits
The Log Ice Wizard
Baby Dragon
Ice Wizard Giant Skeleton The Log Inferno Dragon
Balloon
Giant Skeleton
Baby Dragon The Log Ice Wizard
The Log
Royal Recruits Baby Dragon Giant Skeleton Ice Wizard Inferno Dragon Ram Rider
Ice Wizard
Baby Dragon Royal Recruits Giant Skeleton The Log Inferno Dragon
Inferno Dragon
Baby Dragon The Log Ice Wizard
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon The Log Ram Rider
Inferno Dragon Royal Recruits The Log Ice Wizard Ram Rider
Ram Rider Royal Recruits Giant Skeleton Ice Wizard Inferno Dragon
Royal Recruits Inferno Dragon Ice Wizard Ram Rider
Royal Recruits Giant Skeleton The Log
The Log Baby Dragon Ice Wizard
Inferno Dragon Ram Rider Baby Dragon Ice Wizard
Royal Recruits Baby Dragon Giant Skeleton The Log Ram Rider
Inferno Dragon Royal Recruits Ice Wizard
Royal Recruits Giant Skeleton Ice Wizard
Ice Wizard Royal Recruits Baby Dragon Giant Skeleton The Log Ram Rider
Inferno Dragon Baby Dragon Ice Wizard Ram Rider
Royal Recruits Giant Skeleton The Log Ice Wizard Ram Rider
Royal Recruits Baby Dragon The Log
Royal Recruits Inferno Dragon Ram Rider
Royal Recruits The Log Inferno Dragon Ram Rider
Royal Recruits
Royal Recruits Baby Dragon The Log Ice Wizard Ram Rider
Baby Dragon The Log Royal Recruits Giant Skeleton Ice Wizard Inferno Dragon Ram Rider
Royal Recruits Inferno Dragon Ram Rider
Royal Recruits Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton
Baby Dragon The Log Inferno Dragon
Royal Recruits Giant Skeleton The Log Ram Rider
Royal Recruits Giant Skeleton The Log Ram Rider
Royal Recruits Giant Skeleton Inferno Dragon Ram Rider
Baby Dragon Ice Wizard Ram Rider
Royal Recruits Giant Skeleton Ice Wizard Ram Rider
Giant Skeleton Royal Recruits Inferno Dragon
Royal Recruits Giant Skeleton Baby Dragon The Log Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton The Log
Royal Recruits Giant Skeleton Ram Rider
Royal Recruits Baby Dragon
Royal Recruits Baby Dragon Giant Skeleton The Log Inferno Dragon
Royal Recruits Baby Dragon Giant Skeleton The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Ice Wizard Ram Rider
Baby Dragon Giant Skeleton The Log
Royal Recruits Giant Skeleton The Log
Baby Dragon The Log
Baby Dragon Ice Wizard Ram Rider
Baby Dragon The Log
The Log Baby Dragon Ice Wizard Ram Rider
The Log Ram Rider
Royal Recruits The Log Ram Rider
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Royal Recruits Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
The Log
Royal Recruits Baby Dragon The Log
The Log Baby Dragon Ice Wizard
Inferno Dragon
The Log Baby Dragon Ice Wizard Ram Rider
Baby Dragon The Log Ram Rider
Baby Dragon The Log
Baby Dragon Ice Wizard
The Log
Giant Skeleton
The Log
Royal Recruits
Baby Dragon Ice Wizard Ram Rider
The Log
Baby Dragon
The Log Baby Dragon
Giant Skeleton
Royal Recruits
Royal Recruits Baby Dragon Giant Skeleton The Log
Royal Recruits Baby Dragon Giant Skeleton The Log

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